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"Trickstar Vision" fix
Both players drawing 1 card should be tied to the successful Special Summon, not to halving the monster's ATK. Also, the HOPT should be "use", not "activate" as per the card's JP text.
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unofficial/c511009609.lua

Lines changed: 24 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -1,55 +1,50 @@
1+
--トリックスター・ハルシネイション
12
--Trickstar Vision
2-
--fixed by MLD
33
local s,id=GetID()
44
function s.initial_effect(c)
55
--Activate
66
local e1=Effect.CreateEffect(c)
7-
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
7+
e1:SetDescription(aux.Stringid(id,0))
8+
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW+CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
89
e1:SetType(EFFECT_TYPE_ACTIVATE)
910
e1:SetCode(EVENT_FREE_CHAIN)
10-
e1:SetCountLimit(1,51109609,EFFECT_COUNT_CODE_OATH)
11+
e1:SetCountLimit(1,id)
1112
e1:SetTarget(s.target)
1213
e1:SetOperation(s.activate)
1314
c:RegisterEffect(e1)
1415
end
15-
function s.filter(c,e,tp)
16-
return c:IsSetCard(0xfb) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
16+
s.listed_series={SET_TRICKSTAR}
17+
function s.spfilter(c,e,tp)
18+
return c:IsSetCard(SET_TRICKSTAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
1719
end
1820
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
1921
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
20-
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp)
22+
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
2123
and Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
2224
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
2325
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
2426
end
2527
function s.activate(e,tp,eg,ep,ev,re,r,rp)
2628
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
2729
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
28-
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
29-
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
30-
local atk=tc:GetAttack()
31-
local e1=Effect.CreateEffect(e:GetHandler())
30+
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
31+
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
32+
local c=e:GetHandler()
33+
--Its ATK becomes halved
34+
local e1=Effect.CreateEffect(c)
3235
e1:SetType(EFFECT_TYPE_SINGLE)
33-
e1:SetCode(EFFECT_DISABLE)
34-
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
35-
tc:RegisterEffect(e1,true)
36-
local e2=Effect.CreateEffect(e:GetHandler())
37-
e2:SetType(EFFECT_TYPE_SINGLE)
38-
e2:SetCode(EFFECT_DISABLE_EFFECT)
39-
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
40-
tc:RegisterEffect(e2,true)
41-
local e3=Effect.CreateEffect(e:GetHandler())
42-
e3:SetType(EFFECT_TYPE_SINGLE)
43-
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
44-
e3:SetCode(EFFECT_SET_ATTACK)
45-
e3:SetValue(atk/2)
46-
e3:SetReset(RESET_EVENT+RESETS_STANDARD)
47-
tc:RegisterEffect(e3,true)
48-
Duel.SpecialSummonComplete()
49-
if atk>1 then
36+
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
37+
e1:SetCode(EFFECT_SET_ATTACK)
38+
e1:SetValue(sc:GetAttack()/2)
39+
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
40+
sc:RegisterEffect(e1)
41+
--Its effects are negated
42+
sc:NegateEffects(c)
43+
if Duel.SpecialSummonComplete()>0 then
44+
local turn_p=Duel.GetTurnPlayer()
5045
Duel.BreakEffect()
51-
Duel.Draw(tp,1,REASON_EFFECT)
52-
Duel.Draw(1-tp,1,REASON_EFFECT)
46+
Duel.Draw(turn_p,1,REASON_EFFECT)
47+
Duel.Draw(1-turn_p,1,REASON_EFFECT)
5348
end
5449
end
5550
end

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