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"Bettan Bat" fix
It was not calling its strings to be used as descriptions of the effects
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official/c84079032.lua

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Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@ local s,id=GetID()
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function s.initial_effect(c)
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--Change the position of opponent's Normal or Special Summoned monster
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_COIN+CATEGORY_POSITION)
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e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
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e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
@@ -20,6 +21,7 @@ function s.initial_effect(c)
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c:RegisterEffect(e2)
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--Change position of a monster if it is flipped face-up or face-down
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,1))
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e3:SetCategory(CATEGORY_POSITION)
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e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
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e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG2_CHECK_SIMULTANEOUS)

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