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Added new card script
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pre-release/c100443005.lua

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--幻魔の扉
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--Illusion Gate
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local s,id=GetID()
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function s.initial_effect(c)
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--Destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
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e1:SetType(EFFECT_TYPE_ACTIVATE)
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e1:SetCode(EVENT_FREE_CHAIN)
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e1:SetCost(Cost.PayLP(1/2))
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e1:SetTarget(s.target)
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e1:SetOperation(s.activate)
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c:RegisterEffect(e1)
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end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
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local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
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if chk==0 then return not Duel.HasFlagEffect(tp,id) and #g>0 end
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Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
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Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_GRAVE)
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end
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function s.spfilter(c,e,tp)
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return c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
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end
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function s.activate(e,tp,eg,ep,ev,re,r,rp)
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if Duel.HasFlagEffect(tp,id) then return end
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Duel.RegisterFlagEffect(tp,id,0,0,1)
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local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
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if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
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and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,0,LOCATION_GRAVE,1,nil,e,tp)
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and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
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local sg=Duel.SelectTarget(tp,aux.NecroValleyFilter(s.spfilter),tp,0,LOCATION_GRAVE,1,1,nil,e,tp)
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if #sg>0 then
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Duel.BreakEffect()
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Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)
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end
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end
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end

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