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"Royal Temple of the Kings" fix
Fixed a bug where the player would not be able to activate the Trap card the turn it was set even after paying the cost
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skill/c300309007.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -49,9 +49,10 @@ function s.ctop(e,tp,ep,ev,re,r,rp)
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e4:SetType(EFFECT_TYPE_FIELD)
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e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
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e4:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
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e4:SetRange(LOCATION_SZONE)
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e4:SetTargetRange(LOCATION_SZONE,0)
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e4:SetCountLimit(1,id)
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e4:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsTrapMonster,Card.IsContinuousTrap)))
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e4:SetReset(RESET_PHASE|PHASE_END)
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c:RegisterEffect(e4)
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end
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end

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