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Fix "Darkness/Spell A (Darkness)"
-Updated function calls to better reflect behavior/updated notations -Corrected range to apply activation/effect negation immunity correctly and updated effect screening -Cleaned up script using modernized code structure
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unofficial/c95000003.lua

Lines changed: 32 additions & 39 deletions
Original file line numberDiff line numberDiff line change
@@ -2,37 +2,35 @@
22
--Darkness/Spell A (Darkness)
33
local s,id=GetID()
44
function s.initial_effect(c)
5-
--activate
5+
--Activate (Set Darkness/Trap A, B, C, D, and E from your hand or Deck)
66
local e1=Effect.CreateEffect(c)
77
e1:SetType(EFFECT_TYPE_ACTIVATE)
88
e1:SetCode(EVENT_FREE_CHAIN)
9-
e1:SetTarget(s.target)
10-
e1:SetOperation(s.activate)
9+
e1:SetTarget(s.settg)
10+
e1:SetOperation(s.setop)
1111
c:RegisterEffect(e1)
12-
--Indestructible OPT
12+
--Once per turn, this card cannot be destroyed by card effects
1313
local e2=Effect.CreateEffect(c)
1414
e2:SetType(EFFECT_TYPE_SINGLE)
1515
e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
16-
e2:SetRange(LOCATION_SZONE)
16+
e2:SetRange(LOCATION_FZONE)
1717
e2:SetCountLimit(1)
18-
e2:SetValue(s.valcon)
18+
e2:SetValue(function(e,re,r,rp) return (r&REASON_EFFECT)>0 end)
1919
c:RegisterEffect(e2)
20-
--cannot be negate/disable
20+
--Activation and effects of Continuous Traps you control cannot be negated
2121
local e3=Effect.CreateEffect(c)
2222
e3:SetType(EFFECT_TYPE_FIELD)
2323
e3:SetCode(EFFECT_CANNOT_INACTIVATE)
24-
e3:SetRange(LOCATION_SZONE)
25-
e3:SetTargetRange(1,0)
26-
e3:SetValue(s.efilter)
24+
e3:SetRange(LOCATION_FZONE)
25+
e3:SetValue(s.effectfilter)
2726
c:RegisterEffect(e3)
2827
local e4=Effect.CreateEffect(c)
2928
e4:SetType(EFFECT_TYPE_FIELD)
3029
e4:SetCode(EFFECT_CANNOT_DISEFFECT)
31-
e4:SetRange(LOCATION_SZONE)
32-
e4:SetTargetRange(1,0)
33-
e4:SetValue(s.efilter)
30+
e4:SetRange(LOCATION_FZONE)
31+
e4:SetValue(s.effectfilter)
3432
c:RegisterEffect(e4)
35-
--tohand
33+
--(Hidden Effect) Return all other Spell/Trap cards on the field to the hand
3634
local e5=Effect.CreateEffect(c)
3735
e5:SetCategory(CATEGORY_TOHAND)
3836
e5:SetType(EFFECT_TYPE_IGNITION)
@@ -42,47 +40,42 @@ function s.initial_effect(c)
4240
e5:SetOperation(s.thop)
4341
c:RegisterEffect(e5)
4442
end
45-
s.listed_names={95000004,95000005,95000006,95000007,95000008}
43+
s.listed_names={95000004,95000005,95000006,95000007,95000008} --"Darkness/Trap A", "Darkness/Trap B", "Darkness/Trap C", "Darkness/Trap D", "Darkness/Trap E",
4644
s.mark=0
47-
function s.filter(c)
45+
function s.setfilter(c)
4846
return c:IsCode(95000004,95000005,95000006,95000007,95000008) and c:IsSSetable(true)
4947
end
50-
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
51-
if chk==0 then return Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil):GetClassCount(Card.GetCode)==5 end
48+
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
49+
if chk==0 then return Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil):GetClassCount(Card.GetCode)==5 end
5250
end
5351
function s.rescon(sg,e,tp,mg)
54-
return sg:IsExists(Card.IsCode,1,nil,95000004) and sg:IsExists(Card.IsCode,1,nil,95000005) and sg:IsExists(Card.IsCode,1,nil,95000006) and sg:IsExists(Card.IsCode,1,nil,95000007) and sg:IsExists(Card.IsCode,1,nil,95000008)
52+
return sg:IsExists(Card.IsCode,1,nil,95000004) and sg:IsExists(Card.IsCode,1,nil,95000005) and sg:IsExists(Card.IsCode,1,nil,95000006)
53+
and sg:IsExists(Card.IsCode,1,nil,95000007) and sg:IsExists(Card.IsCode,1,nil,95000008)
5554
end
56-
function s.activate(e,tp,eg,ep,ev,re,r,rp)
55+
function s.setop(e,tp,eg,ep,ev,re,r,rp)
5756
if not e:GetHandler():IsRelateToEffect(e) then return end
5857
if Duel.GetLocationCount(tp,LOCATION_SZONE)<5 then return end
59-
local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,nil)
58+
local sg=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil)
6059
if not s.rescon(sg) then return end
6160
local setg=aux.SelectUnselectGroup(sg,e,tp,5,5,s.rescon,1,tp,HINTMSG_SET)
6261
if #sg>0 then
6362
Duel.SSet(tp,setg)
6463
end
6564
end
66-
function s.valcon(e,re,r,rp)
67-
return (r&REASON_EFFECT)~=0
68-
end
69-
function s.indtg(e,c)
70-
return c:IsFaceup() and c:GetType()==TYPE_TRAP+TYPE_CONTINUOUS
71-
end
72-
function s.efilter(e,ct)
73-
local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
74-
local tc=te:GetHandler()
75-
return tc:GetType()==TYPE_TRAP+TYPE_CONTINUOUS
76-
end
77-
function s.thfilter(c)
78-
return c:IsSpellTrap() and c:IsAbleToHand()
65+
function s.effectfilter(e,ct)
66+
local trig_e=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT)
67+
local trig_c=trig_e:GetHandler()
68+
if not (trig_e:IsTrapEffect() and trig_c:IsContinuousTrap()) then return false end
69+
return trig_c:IsControler(e:GetHandlerPlayer()) and trig_c:IsLocation(LOCATION_ONFIELD) and trig_c:IsFaceup()
7970
end
8071
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
81-
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
82-
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
72+
if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSpellTrap,Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
73+
local g=Duel.GetMatchingGroup(aux.AND(Card.IsSpellTrap,Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
8374
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
8475
end
8576
function s.thop(e,tp,eg,ep,ev,re,r,rp)
86-
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
87-
Duel.SendtoHand(g,nil,REASON_EFFECT)
88-
end
77+
local g=Duel.GetMatchingGroup(aux.AND(Card.IsSpellTrap,Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
78+
if #g>0 then
79+
Duel.SendtoHand(g,nil,REASON_EFFECT)
80+
end
81+
end

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