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"Early Palm Gets the Win" fix
Fixed a bug where effects that look for cards that requires a die roll would not be able to interact with this card
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pre-release/c100449004.lua

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@@ -22,6 +22,7 @@ function s.initial_effect(c)
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c:RegisterEffect(e1)
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end
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s.listed_names={id}
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s.roll_dice=true
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function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return true end
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local bc1=Duel.GetBattleMonster(tp)

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