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"Evilswarm Exciton Knight" fix
- fixed a bug where the player would be unable to activate its effect during the opponent's Battle Phase
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official/c46772449.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -21,7 +21,7 @@ function s.initial_effect(c)
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c:RegisterEffect(e1,false,REGISTER_FLAG_DETACH_XMAT)
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end
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function s.descon(e,tp,eg,ep,ev,re,r,rp)
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if not (Duel.IsTurnPlayer(tp) and Duel.IsMainPhase()) or (Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()) then return false end
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if not ((Duel.IsTurnPlayer(tp) and Duel.IsMainPhase()) or (Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase())) then return false end
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return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND|LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_HAND|LOCATION_ONFIELD,0)
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end
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function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)

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