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--If you control no face-up monsters, you can Special Summon this card (from your hand), and if you do, it is treated as a Tuner
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locale1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
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e1:SetCode(EFFECT_SPSUMMON_PROC)
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e1:SetRange(LOCATION_HAND)
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e1:SetCondition(s.selfspcon)
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e1:SetOperation(s.selfspop)
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c:RegisterEffect(e1)
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--Add 1 WATER monster with the same Type as the revealed monster, but 1 Level lower, from your Deck to your hand, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters
--Ritual Summon 1 Ritual Monster from your GY, by banishing monsters from your GY whose total Levels equal its Level, but destroy it during the End Phase
--Apply an "once this turn, when you Ritual Summon with a card effect that requires use of monster Tributes, you can also banish Ritual Monsters from your GY as monsters used for the Ritual Summon" effect
--Once this turn, when you Ritual Summon with a card effect that requires use of monster Tributes, you can also banish Ritual Monsters from your GY as monsters used for the Ritual Summon
--Negate that opponent's effect that was activated by declaring exactly 1 card name, then you can add 1 card with that name from your Deck to your hand
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