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added Pliage the Sacred Shooting Star
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rush/c160213069.lua

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--流聖のプリアージュ
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--Pliage the Sacred Shooting Star
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--Scripted by YoshiDuels
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local s,id=GetID()
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function s.initial_effect(c)
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--Add card to hand
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_TOHAND)
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e1:SetType(EFFECT_TYPE_IGNITION)
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e1:SetRange(LOCATION_MZONE)
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e1:SetCountLimit(1)
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e1:SetCondition(s.condition)
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e1:SetTarget(s.target)
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e1:SetOperation(s.operation)
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c:RegisterEffect(e1)
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aux.GlobalCheck(s,function()
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local ge1=Effect.CreateEffect(c)
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ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
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ge1:SetCode(EVENT_DRAW)
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ge1:SetOperation(s.checkop)
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Duel.RegisterEffect(ge1,0)
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end)
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end
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s.listed_names={160204045,160212074}
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function s.checkop(e,tp,eg,ep,ev,re,r,rp)
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if Duel.IsMainPhase() then
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Duel.RegisterFlagEffect(rp,id,RESET_PHASE|PHASE_END,0,1)
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end
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end
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function s.condition(e,tp,eg,ep,ev,re,r,rp)
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return Duel.GetFlagEffect(tp,id)==0
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end
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function s.thfilter(c)
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return c:IsCode(160204045,160212074) and c:IsAbleToHand()
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end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsPlayerCanDraw(tp,1) end
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Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
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end
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function s.operation(e,tp,eg,ep,ev,re,r,rp)
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--Effect
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
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local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
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if #g>0 then
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Duel.SendtoHand(g,nil,REASON_EFFECT)
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Duel.ConfirmCards(1-tp,g)
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Duel.BreakEffect()
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Duel.Draw(tp,1,REASON_EFFECT)
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end
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end

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