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added Balloon Bahtia
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rush/c160020037.lua

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--バルーン・バティーア
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--Balloon Bahtia
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--Scripted by YoshiDuels
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local s,id=GetID()
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function s.initial_effect(c)
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--Send the top 2 cards of your Deck to the GY
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_DECKDES+CATEGORY_DAMAGE)
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e1:SetType(EFFECT_TYPE_IGNITION)
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e1:SetRange(LOCATION_MZONE)
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e1:SetCountLimit(1)
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e1:SetCondition(s.condition)
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e1:SetTarget(s.target)
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e1:SetOperation(s.operation)
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c:RegisterEffect(e1)
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--Register when a player Special Summons a monster
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aux.GlobalCheck(s,function()
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local ge1=Effect.CreateEffect(c)
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ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
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ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
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ge1:SetOperation(s.checkop)
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Duel.RegisterEffect(ge1,0)
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end)
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end
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function s.checkop(e,tp,eg,ep,ev,re,r,rp)
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for tc in eg:Iter() do
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Duel.RegisterFlagEffect(tc:GetSummonPlayer(),id,RESET_PHASE|PHASE_END,0,1)
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end
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end
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function s.condition(e,tp,eg,ep,ev,re,r,rp)
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return not Duel.HasFlagEffect(tp,id)
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end
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function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,2) end
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Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
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end
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function s.cfilter(c,e,tp)
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return c:IsLocation(LOCATION_GRAVE) and c:IsMonster() and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
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end
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function s.operation(e,tp,eg,ep,ev,re,r,rp)
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--Effect
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if Duel.DiscardDeck(tp,2,REASON_EFFECT)~=2 then return end
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local g=Duel.GetOperatedGroup()
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if g:FilterCount(aux.NecroValleyFilter(s.cfilter),nil,e,tp)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
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local sg=g:FilterSelect(tp,aux.NecroValleyFilter(s.cfilter),1,1,nil,e,tp)
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if #sg>0 then
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Duel.BreakEffect()
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Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
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end
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end
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end

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