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Synchro hand material fix
Fixed some cases where you'd be able to use only materials from the hand for a Synchro Summon.
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proc_synchro.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1338,8 +1338,9 @@ function Synchro.CreateHandMaterialEffect(c,id,material_filter,synchro_filter,ba
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local e1=Effect.CreateEffect(rc or c)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
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e1:SetCode(EFFECT_HAND_SYNCHRO)
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e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
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e1:SetRange(LOCATION_MZONE)
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e1:SetLabel(id)
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e1:SetValue(synval)
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return e1

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