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fixed Fusion Summoning by shuffling monsters in Maximum Mode
1 parent 8da4a76 commit 97a2866

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proc_fusion_spell.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -564,7 +564,8 @@ function Fusion.ShuffleMaterial(e,tc,tp,sg)
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local hg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE|LOCATION_REMOVED)
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if #rg>0 then Duel.ConfirmCards(1-tp,rg) end
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if #hg>0 then Duel.HintSelection(hg,true) end
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Duel.SendtoDeck(sg,nil,2,REASON_EFFECT|REASON_MATERIAL|REASON_FUSION)
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local tg=sg:AddMaximumCheck()
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Duel.SendtoDeck(tg,nil,2,REASON_EFFECT|REASON_MATERIAL|REASON_FUSION)
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sg:Clear()
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end
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function Fusion.OnFieldMat(filter,...)

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