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"Speedroid Clear Wing Wander" fix
Fixed a bug where the first effect could be used more than once per turn
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+3
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official/c66002986.lua

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ function s.initial_effect(c)
1111
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
1212
e1:SetCode(EVENT_FREE_CHAIN)
1313
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
14+
e1:SetCountLimit(1,id)
1415
e1:SetTarget(s.destg)
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e1:SetOperation(s.desop)
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c:RegisterEffect(e1)
@@ -22,7 +23,7 @@ function s.initial_effect(c)
2223
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
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e2:SetCode(EVENT_SPSUMMON_SUCCESS)
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e2:SetRange(LOCATION_GRAVE)
25-
e2:SetCountLimit(1,id)
26+
e2:SetCountLimit(1,{id,1})
2627
e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end)
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e2:SetCost(aux.SelfBanishCost)
2829
e2:SetTarget(s.rmvrettg)
@@ -63,4 +64,4 @@ function s.rmvretop(e,tp,eg,ep,ev,re,r,rp)
6364
Duel.BreakEffect()
6465
Duel.ReturnToField(tc)
6566
end
66-
end
67+
end

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