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"Disablaster the Negation Fortress" fix
Ficed a bug where it could negate an effect activated in the Field Spell Zone
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official/c58707981.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ function s.initial_effect(c)
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end
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function s.negop(e,tp,eg,ep,ev,re,r,rp)
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local seq,p,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_SEQUENCE,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
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if loc&(LOCATION_MZONE|LOCATION_SZONE)==0 then return end --triggering outside the field or in the Field Zone
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if loc&(LOCATION_MZONE|LOCATION_SZONE)==0 or (loc&LOCATION_FZONE)>0 then return end --triggering outside the field or in the Field Zone
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if (seq==5 or seq==6) then --First, correct effects triggering in the Extra Monster Zone
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if seq==5 then
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seq=1

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