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"Dragontail Flame" fix
Fixed a bug where it would not be able to target a Spell card your opponent controlled
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pre-release/c100442011.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -25,7 +25,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsOnField() and s.disfilter(chkc) end
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if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
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local g=Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_ONFIELD,LOCATION_MZONE,1,1,nil)
28+
local g=Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
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Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
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Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
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Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)

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