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"Predaplant Baalthea" fix
Shouldn't be revivable if it wasn't properly Synchro Summoned first.
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pre-release/c101304039.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,7 @@
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--Scripted by The Razgriz
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local s,id=GetID()
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function s.initial_effect(c)
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c:EnableReviveLimit()
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--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
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Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
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--Special Summon 1 "Predaplant" or "Starving Venom" monster from your face-up Extra Deck or GY
@@ -63,4 +64,4 @@ function s.fuscost(e,tp,eg,ep,ev,re,r,rp,chk)
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local g=Duel.SelectMatchingCard(tp,s.fuscostfilter,tp,LOCATION_GRAVE,0,1,1,nil)
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g:AddCard(c)
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Duel.Remove(g,POS_FACEUP,REASON_COST)
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end
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end

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