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"Yummy" Synchro Monsters fix
Don't allow Link-1s to be used as Level 0 Synchro Materials.
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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

pre-release/c100442019.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ function s.initial_effect(c)
1414
e0:SetRange(LOCATION_EXTRA)
1515
e0:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
1616
e0:SetTarget(function(e,c) return c:IsLink(1) end)
17-
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or 0 end)
17+
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end)
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c:RegisterEffect(e0)
1919
--Add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card
2020
local e1=Effect.CreateEffect(c)

pre-release/c100442020.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ function s.initial_effect(c)
1414
e0:SetRange(LOCATION_EXTRA)
1515
e0:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
1616
e0:SetTarget(function(e,c) return c:IsLink(1) end)
17-
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or 0 end)
17+
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end)
1818
c:RegisterEffect(e0)
1919
--Change up to 2 face-up monsters to face-down Defense Position
2020
local e1=Effect.CreateEffect(c)

pre-release/c100442021.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ function s.initial_effect(c)
1414
e0:SetRange(LOCATION_EXTRA)
1515
e0:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
1616
e0:SetTarget(function(e,c) return c:IsLink(1) end)
17-
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or 0 end)
17+
e0:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end)
1818
c:RegisterEffect(e0)
1919
--Special Summon 2 "Yummy" monsters from GY but negate their effects
2020
local e1=Effect.CreateEffect(c)

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