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"Shaddoll Schism" update
- fixed a bug where it would not show any description while the player was selecting a monster to send to the GY
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official/c21011044.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
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--scripted by Naim and edo9300
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local s,id=GetID()
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function s.initial_effect(c)
6-
--activate
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--Activate
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_ACTIVATE)
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e1:SetCode(EVENT_FREE_CHAIN)
@@ -39,6 +39,7 @@ function s.sstage2(e,tc,tp,sg,chk)
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local att=tc:GetAttribute()
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if Duel.IsExistingMatchingCard(s.sameatt,tp,0,LOCATION_MZONE,1,nil,att) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
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Duel.BreakEffect()
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
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local tg=Duel.SelectMatchingCard(tp,s.sameatt,tp,0,LOCATION_MZONE,1,1,nil,att)
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if #tg>0 then
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Duel.HintSelection(tg)

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