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Added new card script
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pre-release/c101301019.lua

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--黒炎の剣士-ブラック・フレア・ソードマン-
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--Dark Flare Swordsman
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--scripted by pyrQ
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local s,id=GetID()
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function s.initial_effect(c)
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--You take no damage from battles involving this card
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
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e1:SetValue(1)
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c:RegisterEffect(e1)
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--Special Summon this card from your hand
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,0))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_HAND)
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e2:SetCountLimit(1,id)
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e2:SetCost(s.selfspcost)
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e2:SetTarget(s.selfsptg)
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e2:SetOperation(s.selfspop)
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c:RegisterEffect(e2)
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--Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,1))
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e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e3:SetType(EFFECT_TYPE_QUICK_O)
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e3:SetCode(EVENT_FREE_CHAIN)
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e3:SetRange(LOCATION_MZONE)
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e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
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e3:SetCountLimit(1,{id,1})
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e3:SetCost(Cost.SelfTribute)
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e3:SetTarget(s.decksptg)
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e3:SetOperation(s.deckspop)
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c:RegisterEffect(e3)
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end
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s.listed_names={CARD_FLAME_SWORDSMAN}
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function s.selfcostfilter(c,tp)
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return (c:IsCode(CARD_FLAME_SWORDSMAN) or c:ListsCode(CARD_FLAME_SWORDSMAN)) and c:IsAbleToGraveAsCost()
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end
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function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.IsExistingMatchingCard(s.selfcostfilter,tp,LOCATION_EXTRA,0,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
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local g=Duel.SelectMatchingCard(tp,s.selfcostfilter,tp,LOCATION_EXTRA,0,1,1,nil)
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Duel.SendtoGrave(g,REASON_COST)
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end
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function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
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and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
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end
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function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
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end
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--You cannot declare attacks for the rest of this turn, except with Warrior monsters
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
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e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
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e1:SetTargetRange(LOCATION_MZONE,0)
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e1:SetTarget(function(e,c) return not c:IsRace(RACE_WARRIOR) end)
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,tp)
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aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
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end
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function s.deckspfilter(c,e,tp)
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return c:ListsCode(CARD_FLAME_SWORDSMAN) and not c:IsLevel(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
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end
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function s.decksptg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
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and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
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end
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function s.deckspop(e,tp,eg,ep,ev,re,r,rp)
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if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
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local g=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
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if #g>0 then
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Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
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end
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end

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