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Added new card script
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pre-release/c100200264.lua

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--聖月の魔導士エンディミオン
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--Endymion, the Crescent of Magistus
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--scripted by Naim
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local s,id=GetID()
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function s.initial_effect(c)
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c:EnableReviveLimit()
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--Link Summon procedure: 2 monsters, including a Level 4 Spellcaster monster
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Link.AddProcedure(c,nil,2,2,s.matcheck)
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--Equip 1 Spellcaster monster from your GY or banishment to 1 "Magistus" monster you control
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_EQUIP)
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e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
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e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
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e1:SetCode(EVENT_SPSUMMON_SUCCESS)
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e1:SetCountLimit(1,id)
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e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
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e1:SetTarget(s.eqtg)
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e1:SetOperation(s.eqop)
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c:RegisterEffect(e1)
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--Return 1 Spellcaster Monster Card in your Spell & Trap Zone treated as an Equip Spell to the hand
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_TOHAND)
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e2:SetType(EFFECT_TYPE_QUICK_O)
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e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
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e2:SetCode(EVENT_FREE_CHAIN)
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e2:SetRange(LOCATION_MZONE)
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e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
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e2:SetCountLimit(1,id)
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e2:SetCondition(function() return Duel.IsMainPhase() end)
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e2:SetTarget(s.thtg)
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e2:SetOperation(s.thop)
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c:RegisterEffect(e2)
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end
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s.listes_series={SET_MAGISTUS}
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function s.matfilter(c,lc,sumtype,tp)
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return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER,lc,sumtype,tp)
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end
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function s.matcheck(g,lc,sumtype,tp)
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return g:IsExists(s.matfilter,1,nil,lc,sumtype,tp)
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end
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function s.eqfilter(c,tp)
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return c:IsRace(RACE_SPELLCASTER) and c:CheckUniqueOnField(tp) and c:IsFaceup() and not c:IsForbidden()
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end
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function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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local c=e:GetHandler()
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if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsSetCard(SET_MAGISTUS) end
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
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and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_MZONE,0,1,nil)
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and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,tp) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
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Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_MAGISTUS),tp,LOCATION_MZONE,0,1,1,nil)
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Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
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end
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function s.eqop(e,tp,eg,ep,ev,re,r,rp)
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local tc=Duel.GetFirstTarget()
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if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then return end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
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local ec=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,tp):GetFirst()
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if ec and Duel.Equip(tp,ec,tc) then
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--Equip limit
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local e1=Effect.CreateEffect(ec)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
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e1:SetCode(EFFECT_EQUIP_LIMIT)
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e1:SetValue(function(e,c) return c==tc end)
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e1:SetReset(RESET_EVENT|RESETS_STANDARD)
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ec:RegisterEffect(e1)
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end
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end
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function s.thfilter(c)
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return c:IsRace(RACE_SPELLCASTER) and c:IsMonsterCard() and c:IsEquipSpell() and c:IsFaceup() and c:IsAbleToHand()
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end
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function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsLocation(LOCATION_STZONE) and chkc:IsControler(tp) and s.thfilter(chck) end
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if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_STZONE,0,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
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local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_STZONE,0,1,1,nil)
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Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
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end
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function s.thop(e,tp,eg,ep,ev,re,r,rp)
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local tc=Duel.GetFirstTarget()
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if tc:IsRelateToEffect(e) then
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Duel.SendtoHand(tc,nil,REASON_EFFECT)
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end
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end

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