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"Maliss <Q> Red Ransom" update
It was swapping the currect ATK/DEF of the monsters. Credits to solarbym
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official/c68059897.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@ function s.initial_effect(c)
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--While this card points to a monster, switch the original ATK and DEF of all Effect Monsters your opponent controls
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_FIELD)
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e1:SetCode(EFFECT_SWAP_AD)
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e1:SetCode(EFFECT_SWAP_BASE_AD)
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e1:SetRange(LOCATION_MZONE)
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e1:SetTargetRange(0,LOCATION_MZONE)
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e1:SetCondition(function(e) return e:GetHandler():GetLinkedGroupCount()>0 end)

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