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"Barrier Resonator" fix
Fixed a bug where the player was able to activate its effect even when they could not conduct a Battle Phase
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+9
-17
lines changed

1 file changed

+9
-17
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official/c89127526.lua

Lines changed: 9 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -1,33 +1,29 @@
11
--バリア・リゾネーター
22
--Barrier Resonator
3-
43
local s,id=GetID()
54
function s.initial_effect(c)
6-
--Targeted tuner monster cannot be destroyed by battle, also take no battle damage involving it
5+
--1 Tuner monster you control cannot be destroyed by battle, also take no battle damage involving it
76
local e1=Effect.CreateEffect(c)
87
e1:SetDescription(aux.Stringid(id,0))
9-
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
108
e1:SetType(EFFECT_TYPE_QUICK_O)
119
e1:SetCode(EVENT_FREE_CHAIN)
10+
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
1211
e1:SetRange(LOCATION_HAND)
13-
e1:SetCost(s.cost)
12+
e1:SetHintTiming(0,TIMING_BATTLE_START)
13+
e1:SetCondition(function() return Duel.IsAbleToEnterBP() end)
14+
e1:SetCost(aux.SelfToGraveCost)
1415
e1:SetTarget(s.target)
1516
e1:SetOperation(s.operation)
16-
e1:SetHintTiming(0,TIMING_BATTLE_START)
1717
c:RegisterEffect(e1)
1818
end
19-
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
20-
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
21-
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
22-
end
2319
function s.filter(c)
2420
return c:IsFaceup() and c:IsType(TYPE_TUNER)
2521
end
2622
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
2723
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
2824
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
29-
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
30-
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
25+
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
26+
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,tp,1,nil)
3127
end
3228
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
3329
local c=e:GetHandler()
@@ -40,16 +36,12 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
4036
e1:SetType(EFFECT_TYPE_SINGLE)
4137
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
4238
e1:SetValue(1)
43-
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
39+
e1:SetReset(RESETS_STANDARD_PHASE_END)
4440
tc:RegisterEffect(e1)
4541
--Cannot be destroyed by battle
46-
local e2=Effect.CreateEffect(c)
42+
local e2=e1:Clone()
4743
e2:SetDescription(3000)
48-
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
49-
e2:SetType(EFFECT_TYPE_SINGLE)
5044
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
51-
e2:SetValue(1)
52-
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
5345
tc:RegisterEffect(e2)
5446
end
5547
end

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