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Update "Frightfur Sheep (Anime)"
- Should only be able to use effect when this card attacks - Should be a trigger, not quick - Minor script polish/optimization clean-up
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unofficial/c511050004.lua

Lines changed: 11 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -3,36 +3,31 @@
33
local s,id=GetID()
44
function s.initial_effect(c)
55
c:EnableReviveLimit()
6-
--Fusion Summon Procedure
6+
--Fusion Materials: "Fluffal Sheep" + "Edge Imp Chain"
77
Fusion.AddProcMix(c,true,true,98280324,61173621)
8-
--Your opponent cannot activate Spell/Trap cards and their effects until the end of the Battle Phase
8+
--Your opponent cannot activate Spell/Trap cards until the end of the Battle Phase
99
local e1=Effect.CreateEffect(c)
1010
e1:SetDescription(aux.Stringid(id,0))
11-
e1:SetType(EFFECT_TYPE_QUICK_O)
11+
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
1212
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
1313
e1:SetHintTiming(TIMING_BATTLE_PHASE)
1414
e1:SetRange(LOCATION_MZONE)
1515
e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
16-
e1:SetCondition(s.accon)
17-
e1:SetOperation(s.acop)
16+
e1:SetCondition(function(e) return Duel.GetAttacker()==e:GetHandler() and not e:GetHandler():HasFlagEffect(id) end)
17+
e1:SetOperation(s.actop)
1818
c:RegisterEffect(e1)
1919
end
20-
function s.accon(e,tp,eg,ep,ev,re,r,rp)
21-
return Duel.GetAttackTarget()==e:GetHandler() and not e:GetHandler():HasFlagEffect(id)
22-
end
23-
function s.acop(e,tp,eg,ep,ev,re,r,rp)
20+
s.material_setcode={SET_FLUFFAL,SET_EDGE_IMP}
21+
function s.actop(e,tp,eg,ep,ev,re,r,rp)
2422
local c=e:GetHandler()
2523
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1)
26-
--Prevent activations until the end of the Battle Phase
24+
--Prevent Spell/Trap Card activations until the end of the Battle Phase
2725
local e1=Effect.CreateEffect(c)
2826
e1:SetType(EFFECT_TYPE_FIELD)
29-
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
3027
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
28+
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
3129
e1:SetTargetRange(0,1)
32-
e1:SetValue(s.aclimit)
30+
e1:SetValue(function(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end)
3331
e1:SetReset(RESET_PHASE|PHASE_BATTLE)
3432
Duel.RegisterEffect(e1,tp)
35-
end
36-
function s.aclimit(e,re,tp)
37-
return re:IsHasType(EFFECT_TYPE_ACTIVATE)
38-
end
33+
end

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