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What do you think about changing server's collections? Like player list or other collections, to the ones that have better performance? That would need heavy testing and benchmarks of course.
I saw Paper uses fastutil in their version of PlayerChunkMap, I don't remember exact name of the new class, but I think it's PlayerChunk, it really looks like it.
There is fastutil for example in:
PacketPlayOutEntityDestroy
PacketPlayOutGameStateChange
PacketPlayOutMultiBlockChange
PlayerMap
NBTTagLongArray
Chunk
NBTTagList
I think fastutil in PlayerMap (PlayerChunkMap and dirtyBlocks on 1.8) will be a huge improvement. What do you think?
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