Implement new input API and refactor geometry types #18
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The implementation of the new input API is analogous to the TypeScript implementation (with some tweaks to make the representation of the events more idiomatic in Rust):
Additionally, this refactors the geometry types (
Pos,DeltaandRect) to be generic over their type and implements them in terms of a commonVec2type to avoid duplicate implementations of vector arithmetic. This was necessary to represent floating-point mouse positions, as used inMouseEvent, properly.Since we rename
InputEventtoLegacyInputEventand introduce a new, unrelated type namedInputEvent, this constitutes a source break, hence the version bump to 4.0.0 in 9de6ac1.