Skip to content

Commit a51a955

Browse files
YagatePRCLYagatePRCL
authored andcommitted
How we create Promised Worlds (refinement)
1 parent 825eed8 commit a51a955

File tree

1 file changed

+8
-6
lines changed

1 file changed

+8
-6
lines changed

docs/index.md

Lines changed: 8 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -10,6 +10,14 @@
1010

1111
**Promised Worlds is a faithful revival of the solar systems Intercept Games planned to release for KSP 2 implemented fully into KSP 1. Want to brave the crater lakes of Gurdamma? Launch between the molten seas of Rask and Rusk? Our team of veteran KSP 1 modders is working around the globe to bring you those experiences—and more!**
1212

13+
## How we create Promised Worlds
14+
15+
- We are not using any KSP 2 assets, and never will or have.
16+
- All content and assets for Promised Worlds are designed in-house using tools like Blender, Gaia, Gimp, and other resources/applications where available.
17+
- Our AI policy is that we **DO NOT USE** AI (Artifical/Generative Intelligence) in any way, shape, or form. This also includes using it for outside inspiration.
18+
19+
Each world has been meticulously crafted to align with KSP 2 development screenshots and data mining discoveries. For celestial bodies lacking implementation details (e.g., Umod, Gup), we are currently applying creative liberties to attain what we feel were the KSP 2 developers' intentions.
20+
1321
## Promised Worlds Progress
1422

1523
So far, we have implemented the Debdeb System. The Tuun System is in the early stages of development, with a few planets implemented in the public releases. The Qeg System is being conceptualized (an uncertain feature).
@@ -26,12 +34,6 @@ After the release of the Debdeb Revamp, we plan to focus on completing the Tuun
2634

2735
Other features may be incrementally added in patch updates.
2836

29-
## How we create Promised Worlds
30-
31-
All content for Promised Worlds is being designed in-house. We are not using any KSP 2 assets.
32-
33-
Each world has been meticulously crafted to align with KSP 2 development screenshots and data mining discoveries. For celestial bodies lacking implementation details (e.g., Umod, Gup), we are currently applying creative liberties to attain what we feel were the KSP 2 developers' intentions.
34-
3537
## Getting Started
3638

3739
- To install Promised Worlds, follow this [Installation Guide](https://promisedworlds.github.io/PWiki/Installation/)

0 commit comments

Comments
 (0)