You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: .changelog/3523.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -7,4 +7,4 @@
7
7
-**Viewport calculation tracks scale** — Both portrait (`controllerHeight`) and landscape (`sideReserve`) viewport calculations now read `controllerScale` so the game render area exactly matches the space freed/taken by the overlay at every scale setting
8
8
-**Live viewport update on scale change** — Changing the scale slider while in-game now immediately re-emits the game viewport so the render area adjusts without requiring rotation or relaunch
9
9
-**Portrait overlay opacity covers background** — `controllerOpacity` is now applied to the RetrowaveBackground panel as well as the controls, so the entire overlay fades uniformly
10
-
-**Controller fraction clamp raised to 70%** — The portrait controller-area height clamp was increased from 55% to 70% so that a 2× scale setting can actually be represented without the layout and visual scale disagreeing
10
+
-**Controller fraction clamp range updated to 20–70%** — The portrait controller-area height was changed from a fixed 35% allocation to a clamped 20–70% range (capped at 70%), so a 2× scale setting can be represented without the layout and visual scale disagreeing
0 commit comments