Skip to content

Commit cf5fbfe

Browse files
JoeMattCopilot
authored andcommitted
Update .changelog/3523.md
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
1 parent ca80214 commit cf5fbfe

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

.changelog/3523.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,4 +7,4 @@
77
- **Viewport calculation tracks scale** — Both portrait (`controllerHeight`) and landscape (`sideReserve`) viewport calculations now read `controllerScale` so the game render area exactly matches the space freed/taken by the overlay at every scale setting
88
- **Live viewport update on scale change** — Changing the scale slider while in-game now immediately re-emits the game viewport so the render area adjusts without requiring rotation or relaunch
99
- **Portrait overlay opacity covers background**`controllerOpacity` is now applied to the RetrowaveBackground panel as well as the controls, so the entire overlay fades uniformly
10-
- **Controller fraction clamp raised to 70%** — The portrait controller-area height clamp was increased from 55% to 70% so that a 2× scale setting can actually be represented without the layout and visual scale disagreeing
10+
- **Controller fraction clamp range updated to 20–70%** — The portrait controller-area height was changed from a fixed 35% allocation to a clamped 20–70% range (capped at 70%), so a 2× scale setting can be represented without the layout and visual scale disagreeing

0 commit comments

Comments
 (0)