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Failed to import ...Β #212

@Shadowblitz16

Description

@Shadowblitz16

Describe the bug
Error when running the editor.

Failed to import /home/shadowblitz16/Documents/Source/Test/Library/AssetDatabase/2debb6a9-0fb7-4ddb-9e7d-c20a5133718a.serialized.
System.Exception: Failed to import /home/shadowblitz16/Documents/Source/Test/Library/AssetDatabase/2debb6a9-0fb7-4ddb-9e7d-c20a5133718a.serialized.
   at Prowl.Editor.Assets.AssetDatabase.LoadAsset(Guid assetGuid) in /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs:line 532
   at Prowl.Editor.Assets.AssetDatabase.LoadAsset[T](Guid assetGuid, UInt16 fileID) in /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs:line 456
Exception in EditorWindow
Something went wrong loading asset.
        In AssetDatabase.LoadAsset at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs(478,13)
        In AssetDatabase.LoadAsset at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs(439,13)
        In EditorAssetProvider.LoadAsset at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/EditorAssetProvider.cs(17,9)
        In DefaultRenderPipeline.ValidateDefaults at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Runtime/Rendering/RenderPipeline/DefaultRenderPipeline.cs(60,13)
        In DefaultRenderPipeline.Render at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Runtime/Rendering/RenderPipeline/DefaultRenderPipeline.cs(110,9)
        In SceneViewWindow.Draw at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Editor/SceneViewWindow.cs(161,9)
        In EditorWindow.ProcessFrame at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Editor/EditorWindow.cs(165,25)

Failed to import Defaults/SkyDome.obj Took 0ms
Unable to load shared library 'libdl.so' or one of its dependencies. In order to help diagnose loading problems, consider using a tool like strace. If you're using glibc, consider setting the LD_DEBUG environment variable: 
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/runtimes/linux-x64/native/libdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/.dotnet/shared/Microsoft.NETCore.App/9.0.2/libdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/libdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/runtimes/linux-x64/native/liblibdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/.dotnet/shared/Microsoft.NETCore.App/9.0.2/liblibdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/liblibdl.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/runtimes/linux-x64/native/libdl.so.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/.dotnet/shared/Microsoft.NETCore.App/9.0.2/libdl.so.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/libdl.so.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/runtimes/linux-x64/native/liblibdl.so.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/.dotnet/shared/Microsoft.NETCore.App/9.0.2/liblibdl.so.so: cannot open shared object file: No such file or directory
/home/shadowblitz16/Documents/Source/cs/Prowl/Build/Editor/Debug/net9.0/liblibdl.so.so: cannot open shared object file: No such file or directory

        In UnmanagedLinuxLibraryImplementation.dlopen at (0,0)
        In UnmanagedLinuxLibraryImplementation.NativeLoadLibrary at (0,0)
        In UnmanagedLibrary.LoadIfNotLoaded at (0,0)
        In AssimpContext.CreateConfigs at (0,0)
        In AssimpContext.ImportFile at (0,0)
        In ModelImporter.Import at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/Importers/ModelImporter.cs(68,13)
        In AssetDatabase.Reimport at /home/shadowblitz16/Documents/Source/cs/Prowl/Prowl.Editor/Assets/AssetDatabase.Core.cs(388,13)


To Reproduce
Steps to reproduce the behavior:

  1. git clone --recursive https://github.com/ProwlEngine/Prowl.git
  2. open the sln in rider
  3. build the sln
  4. play the editor.
  5. see lots of errors.

Expected behavior
No errors.
If a asset fails to import it should be a warning and it should only print out once.

Screenshots
Image

Additional context
NA

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