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2D and 3D should use the same core systems #233

@Shadowblitz16

Description

@Shadowblitz16

Is your feature request related to a problem? Please describe.
2D and 3D should basically be the same thing except one has an extra dimension.

Describe the solution you'd like

  • World origin starts at 0,0 for 2D and 0,0,0 for 3D.
  • 0,0 is center of screen in 2D., just as 0,0,0 is center of world in 3D.
  • 2D and 3D origin can be offset and monobehaviors don't break.
  • 2D and 3D physics use same units of measurement and same algorithms
  • UnitsPerPixel for both 2D and 3D.
  • UnitsPerPixel should be set in game settings with override in the 2d and 3d transform monobehaviors.

Describe alternatives you've considered
Other game engines.

Additional context
NA

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