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Description
Is your feature request related to a problem? Please describe.
2D and 3D should basically be the same thing except one has an extra dimension.
Describe the solution you'd like
- World origin starts at 0,0 for 2D and 0,0,0 for 3D.
- 0,0 is center of screen in 2D., just as 0,0,0 is center of world in 3D.
- 2D and 3D origin can be offset and monobehaviors don't break.
- 2D and 3D physics use same units of measurement and same algorithms
- UnitsPerPixel for both 2D and 3D.
- UnitsPerPixel should be set in game settings with override in the 2d and 3d transform monobehaviors.
Describe alternatives you've considered
Other game engines.
Additional context
NA
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