Commit fe90d79
v8.99 (#115)
* Update README_RU.md
* fix ed
* Update mutant_tanks.phrases.txt
* Added initial changes for v8.92
* Fixed ability cooldowns not being applied
* Updated mutant_tanks_signatures.cfg
* Fixed client index error from the Fly ability
* Added more changes for v8.92
- The bunny hop reward now allows better control with movement keys.
- Updated config files.
* Added more changes for v8.92
- Warp: Fixed the Tank teleporting inside solid objects.
- Warp: Removed non-working code.
- Zombie: Removed non-working code.
- Removed "Updater" as an optional dependency for the "mt_abilities2.sp" file.
* some fixes
* Update mutant_tanks.phrases.txt
* Added initial changes for v8.95
- Quiet: The ability now silences footsteps.
- Yell
- Added the `Yell Mode` setting.
- Re-added the deafen feature.
- Updated config files.
- Updated gamedata file.
- Updated include file.
- Updated updater file.
* Added more changes for v8.95
- Changed the minimum value of the `* Damage` setting for several abilities from `1`/`1.0` to `0`/`0.0`.
- Updated .md files.
- Updated updater file.
* Update README_RU.md
* update russian translation
* Test build for hit reg
* Test build for hit reg
* Added changes for v8.99
- Fixed array index errors.
- Fixed some props being created multiple times and crashing the server.
- Fixed cooldowns not being applied properly.
- Fixed the config parser not reading specified sections.
- Fixed custom config Mutant Tank types not overriding main config Mutant Tank types.
- Fixed settings not being read properly for human-controlled infected in competitive modes.
- Fixed some incorrect offsets for Linux.
- Fixed the `Close Areas Only` setting not working for several abilities.
- Clone: Fixed an issue with the ability cloning the same type in some scenarios.
- Fragile: Fixed the `Fragile Speed Boost` setting not working.
- Track: Fixed the `Combo Speed` setting not overriding the `Track Speed` setting.
- Most of Mutant Tanks' features can now be applied to the other special infected.
- The mutation continues to adapt to accommodate different strains of the virus...
- Mutant Tanks and its sub-plugins now properly support the `[L4D2] Tank Rush 2` plugin.
- Added the following target filters to let admins target Mutant Tanks:
- `@msmokers`
- `@psysmokers`
- `@mboomers`
- `@psyboomers`
- `@mhunters`
- `@psyhunters`
- `@mspitters`
- `@psyspitters`
- `@mjockeys`
- `@psyjockeys`
- `@mchargers`
- `@psychargers`
- The `@mutants` target filter can now target all types of Mutant Infected.
- Players can no longer see healthbars of Mutant Infected through solid objects.
- Added the `sm_mt_edit` command to allow admins to temporarily modify settings in-game.
- Added signatures for the following functions:
- `CBaseAbility::CreateForPlayer`
- `CClaw::OnSwingEnd`
- `CCSPlayer::State_Transition`
- `CTerrorPlayer::BecomeGhost`
- `CTerrorPlayer::OnRevived`
- `CTerrorPlayer::PlayerZombieAbortControl`
- `CTerrorPlayer::SetClass`
- `CTerrorWeapon::StartAttackTimer`
- `ZombieManager::SpawnBoomer<Vector>` (L4D1)
- `ZombieManager::SpawnHunter<Vector>` (L4D1)
- `ZombieManager::SpawnSmoker<Vector>` (L4D1)
- `ZombieManager::SpawnSpecial<Vector>` (L4D2)
- Added signatures and offsets for the following functions:
- `CTerrorPlayer::FireBullet` (L4D2)
- `CTraceBulletEntityEnumerator::PerformMultiTrace`
- Added offsets for the `CBasePlayer::Weapon_ShootPosition` function.
- Replaced the `CThrow::ActivateAbility` function with the `CBaseAbility::ActivateAbility` function.
- Changed the minimum value of every setting from `0/0.0/0.1/1.0` to `-1/-1.0`.
- Use `-1/-1.0` to allow overrides for Mutant Special Infected.
- Use `0/0.0` to disable the setting for Mutant Special Infected.
- Added the `Ghost Bullets Reward` setting under the `Plugin Settings->Rewards`, `Tank #->Rewards`, and `STEAM_ID->Rewards` sections.
- Added the `Boss Effects` setting under the `Tank #->Boss` and `STEAM_ID->Boss` sections.
- Added the `Bullet Fix` setting under the `Plugin Settings->General` section.
- Added the `Intangible Body` setting under the `Plugin Settings->Enhancements`, `Tank #->Enhancements`, and `STEAM_ID->Enhancements` sections.
- Added the `Throw Rock` setting under the `Plugin Settings->Enhancements`, `Tank #->Enhancements`, and `STEAM_ID->Enhancements` sections.
- Added the `Rush` section under the `Plugin Settings` section which allows to configure settings for the `Tank Rush 2` mode.
- Updated English translations.
- Updated Simplified Chinese translations.
- Updated Hungarian translations.
- Updated Russian translations.
- The `MT_OnConfigsLoaded` forward now has two more parameters.
- The following natives now each have a second parameter:
- `MT_CanTypeSpawn`
- `MT_DoesTypeRequireHumans`
- `MT_HasChanceToSpawn`
- `MT_IsFinaleType`
- `MT_IsNonFinaleType`
- `MT_IsTypeEnabled`
- Added the `Ability Sight` setting for several abilities.
- Changed the minimum value of every setting for every ability from `0/0.0/0.1/1.0` to `-1/-1.0`.
- Use `-1/-1.0` to allow overrides for Mutant Special Infected.
- Use `0/0.0` to disable the setting for Mutant Special Infected.
- Added the `Recall` ability.
- Absorb: Added the `Absorb Convert Percentage` setting.
- Aimless: Added the `Aimless Gunshots` setting.
- Ammo
- Added the `Ammo Type` setting to add more flexibility.
- Increased the maximum limit of the `Ammo Count` setting from `25` to `100`.
- Reworked the `Ammo Count` setting to take away a specified amount of ammunition from survivors instead of setting survivors' ammunition to a specified amount.
- Bury: Optimized the code for preventing survivors from attacking while buried.
- Choke: Optimized the code for preventing survivors from attacking while being choked.
- Drop: Added the `Drop Count` setting.
- Electric: Added the `Electric Stun Speed` setting.
- Ghost: Added the `Ghost Fade Phase` setting.
- Gravity: Added the `Gravity Flags` setting.
- Hit: Added sound effect.
- Hypno
- Added the `Hypno Color` setting.
- Added the `Hypno View` setting.
- Ice: Survivor victims can no longer move or attack while frozen.
- Kamikaze: Added the `Kamikaze Mode` setting.
- Leech: Added visual effect.
- Medic
- Added the `Human Rock Cooldown` setting.
- Added the `Medic Rock Break` setting.
- Added the `Medic Rock Chance` setting.
- Added the `Medic Rock Cooldown` setting.
- Necro: Added visual and sound effects.
- Omni: Added visual and sound effects.
- Pimp: Added visual effect.
- Pyro: Added the `Pyro Fire Divisor` setting.
- Respawn: Added sound effect.
- Restart: Added visual and sound effects.
- Rocket: Added the `Rocket Mode` setting.
- Shield: Added the `Shield Convert Percentage` setting.
- Smash: Added the `Smash Mode` setting.
- Smite: Added the `Smite Mode` setting.
- Splash: Added visual effect.
- Undead
- The Tank now gets extinguished and has the vomit effect removed when its health resets.
- Added sound effect.
- Updated config files.
- Updated gamedata file.
- Updated include file.
- Updated translation files.
- Updated updater file.
---------
Co-authored-by: Blueberryy <36592509+Blueberryy@users.noreply.github.com>1 parent dde898d commit fe90d79
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- plugins/mutant_tanks
- scripting
- include
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- abilities2
- abilities
- translations
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