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| 1 | +using Dalamud.Bindings.ImGui; |
| 2 | +using Dalamud.Game.ClientState.Objects.SubKinds; |
| 3 | +using Dalamud.Game.ClientState.Objects.Types; |
| 4 | +using ECommons; |
| 5 | +using ECommons.Configuration; |
| 6 | +using ECommons.DalamudServices; |
| 7 | +using ECommons.GameFunctions; |
| 8 | +using ECommons.GameHelpers; |
| 9 | +using Splatoon.SplatoonScripting; |
| 10 | +using System.Collections.Generic; |
| 11 | +using System.Linq; |
| 12 | +using System.Numerics; |
| 13 | +using Element = Splatoon.Element; |
| 14 | +using static Splatoon.Splatoon; |
| 15 | + |
| 16 | +namespace SplatoonScriptsOfficial.Duties.Dawntrail; |
| 17 | + |
| 18 | +public class M12S_P1_Snake : SplatoonScript |
| 19 | +{ |
| 20 | + public override Metadata Metadata { get; } = new(1, "NightmareXIV"); |
| 21 | + public override HashSet<uint>? ValidTerritories { get; } = [1327]; |
| 22 | + |
| 23 | + public enum Debuff |
| 24 | + { |
| 25 | + Pos1 = 3004, |
| 26 | + Pos2 = 3005, |
| 27 | + Pos3 = 3006, |
| 28 | + Pos4 = 3451, |
| 29 | + Alpha = 4752, |
| 30 | + Beta = 4754, |
| 31 | + } |
| 32 | + |
| 33 | + public override void OnSetup() |
| 34 | + { |
| 35 | + Controller.RegisterElementFromCode("TowerWaiting", """{"Name":"","refX":96.0,"refY":96.0,"radius":4.5,"Donut":0.5,"color":3355508719,"fillIntensity":0.281}"""); |
| 36 | + Controller.RegisterElementFromCode("TowerGet", """ |
| 37 | + {"Name":"","refX":96.0,"refY":96.0,"radius":4.5,"Donut":0.5,"color":3357277952,"fillIntensity":1.0,"thicc":5.0,"tether":true} |
| 38 | + """); |
| 39 | + } |
| 40 | + |
| 41 | + bool MechanicActive => Controller.GetPartyMembers().Any(x => x.StatusList.Any(s => HasStatus(x, Debuff.Pos4))); |
| 42 | + List<Vector3> Towers = []; |
| 43 | + Debuff? MyDebuff = null; |
| 44 | + |
| 45 | + public override void OnReset() |
| 46 | + { |
| 47 | + Towers.Clear(); |
| 48 | + MyDebuff = null; |
| 49 | + } |
| 50 | + |
| 51 | + public override void OnUpdate() |
| 52 | + { |
| 53 | + Controller.Hide(); |
| 54 | + foreach(var x in Svc.Objects.OfType<IBattleNpc>()) |
| 55 | + { |
| 56 | + if(x.NameId == 14378 && x.IsCasting(46262) && !Towers.Any(a => a.ApproximatelyEquals(x.Position, 0.5f))) |
| 57 | + { |
| 58 | + Towers.Add(x.Position); |
| 59 | + } |
| 60 | + if(x.NameId == 14381 && x.IsCasting(46263) && x.CurrentCastTime >= 2.5f) |
| 61 | + { |
| 62 | + for(int i = 0; i < Towers.Count; i++) |
| 63 | + { |
| 64 | + Vector3 t = Towers[i]; |
| 65 | + if(t.ApproximatelyEquals(x.Position, 0.5f)) |
| 66 | + { |
| 67 | + Towers[i] = default; |
| 68 | + } |
| 69 | + } |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | + if(MechanicActive && (HasStatus(Debuff.Alpha) || MyDebuff != null)) |
| 74 | + { |
| 75 | + var close = Controller.GetElementByName("Close"); |
| 76 | + var far = Controller.GetElementByName("Far"); |
| 77 | + var exit = Controller.GetElementByName("Exit"); |
| 78 | + Element? e = null; |
| 79 | + if(HasStatus(Debuff.Pos1) || MyDebuff == Debuff.Pos1) |
| 80 | + { |
| 81 | + MyDebuff = Debuff.Pos1; |
| 82 | + if(Towers.SafeSelect(2) != default) |
| 83 | + { |
| 84 | + e = Controller.GetElementByName("TowerWaiting"); |
| 85 | + if(GetRemainingTime(Debuff.Alpha) <= 0) |
| 86 | + { |
| 87 | + e = Controller.GetElementByName("TowerGet"); |
| 88 | + } |
| 89 | + e?.SetRefPosition(Towers.SafeSelect(2)); |
| 90 | + } |
| 91 | + } |
| 92 | + if(HasStatus(Debuff.Pos2) || MyDebuff == Debuff.Pos2) |
| 93 | + { |
| 94 | + MyDebuff = Debuff.Pos2; |
| 95 | + if(Towers.SafeSelect(3) != default) |
| 96 | + { |
| 97 | + e = Controller.GetElementByName("TowerWaiting"); |
| 98 | + if(GetRemainingTime(Debuff.Alpha) <= 0) |
| 99 | + { |
| 100 | + e = Controller.GetElementByName("TowerGet"); |
| 101 | + } |
| 102 | + e?.SetRefPosition(Towers.SafeSelect(3)); |
| 103 | + } |
| 104 | + } |
| 105 | + if(HasStatus(Debuff.Pos3)) |
| 106 | + { |
| 107 | + MyDebuff = Debuff.Pos3; |
| 108 | + if(Towers.SafeSelect(0) != default) |
| 109 | + { |
| 110 | + e = Controller.GetElementByName("TowerWaiting"); |
| 111 | + if(GetRemainingTime(Debuff.Alpha) < 10f) |
| 112 | + { |
| 113 | + e = Controller.GetElementByName("TowerGet"); |
| 114 | + } |
| 115 | + e?.SetRefPosition(Towers.SafeSelect(0)); |
| 116 | + } |
| 117 | + else if(GetRemainingTime(Debuff.Alpha) < 10f) |
| 118 | + { |
| 119 | + close.refActorObjectID = Controller.GetPartyMembers().FirstOrDefault(x => HasStatus(x, Debuff.Pos3) && HasStatus(x, Debuff.Beta))?.EntityId ?? 0; |
| 120 | + } |
| 121 | + } |
| 122 | + if(HasStatus(Debuff.Pos4)) |
| 123 | + { |
| 124 | + MyDebuff = Debuff.Pos4; |
| 125 | + if(Towers.SafeSelect(1) != default) |
| 126 | + { |
| 127 | + e = Controller.GetElementByName("TowerWaiting"); |
| 128 | + if(GetRemainingTime(Debuff.Alpha) < 10f) |
| 129 | + { |
| 130 | + e = Controller.GetElementByName("TowerGet"); |
| 131 | + } |
| 132 | + e?.SetRefPosition(Towers.SafeSelect(1)); |
| 133 | + } |
| 134 | + } |
| 135 | + |
| 136 | + e?.Enabled = true; |
| 137 | + } |
| 138 | + } |
| 139 | + |
| 140 | + bool HasStatus(Debuff d) |
| 141 | + { |
| 142 | + return BasePlayer.StatusList.Any(x => x.StatusId == (uint)d); |
| 143 | + } |
| 144 | + |
| 145 | + float GetRemainingTime(Debuff d) |
| 146 | + { |
| 147 | + return BasePlayer.StatusList.TryGetFirst(x => x.StatusId == (uint)d, out var status)?status.RemainingTime:0f; |
| 148 | + } |
| 149 | + |
| 150 | + bool HasStatus(IBattleChara b, Debuff d) |
| 151 | + { |
| 152 | + return b.StatusList.Any(x => x.StatusId == (uint)d); |
| 153 | + } |
| 154 | + |
| 155 | + public override void OnSettingsDraw() |
| 156 | + { |
| 157 | + if(ImGui.CollapsingHeader("Debug")) |
| 158 | + { |
| 159 | + } |
| 160 | + } |
| 161 | + |
| 162 | + Config C => Controller.GetConfig<Config>(); |
| 163 | + public class Config : IEzConfig |
| 164 | + { |
| 165 | + } |
| 166 | +} |
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