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Integrating pyrelight content with backported content that went to Neb main.
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11 files changed

+6
-342
lines changed

11 files changed

+6
-342
lines changed

maps/karzerfeste/karzerfeste.dm

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#include "../../mods/content/scaling_descriptors.dm"
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#include "../../mods/species/drakes/_drakes.dme" // include before _fantasy.dme so overrides work
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#include "../../mods/content/fantasy/_fantasy.dme"
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#include "../../mods/content/undead/_undead.dme"
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#include "../../mods/content/biomods/_biomods.dme"
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#include "../../mods/pyrelight/_pyrelight.dme" // include after _fantasy.dme so overrides work
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#include "areas/_area.dm"

maps/shaded_hills/shaded_hills.dm

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#include "../../mods/content/item_sharpening/_item_sharpening.dme"
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#include "../../mods/content/anima/_anima.dme" // include before _fantasy.dme so skill overrides work
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#include "../../mods/content/fantasy/_fantasy.dme"
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#include "../../mods/content/undead/_undead.dme"
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#include "../../mods/content/biomods/_biomods.dme"
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#include "../../mods/pyrelight/_pyrelight.dme" // include after _fantasy.dme so overrides work
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#include "../../mods/content/blacksmithy/_blacksmithy.dme"
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mods/pyrelight/_pyrelight.dme

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#include "plants\plants_fruit_template.dm"
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#include "plants\fruit_subtypes\nightweave.dm"
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#include "plants\plant_subtypes\nightweave.dm"
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#include "undead\undead.dm"
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#include "undead\undead_skeleton.dm"
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#include "undead\undead_zombie.dm"
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#endif
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// END_INCLUDE
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/decl/sprite_accessory/ears/wyrdling
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abstract_type = /decl/sprite_accessory/ears/wyrdling
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icon = 'mods/pyrelight/icons/wyrdling/ears.dmi'
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/decl/sprite_accessory/ears/biomods/animal
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required_traits = list(/decl/trait/wyrd/wild)
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accessory_metadata_types = list(SAM_COLOR, SAM_COLOR_INNER)
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/decl/sprite_accessory/ears/wyrdling/animal
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name = "Animal Ears"
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icon_state = "ears_plain"
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uid = "accessory_ears_animal"
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/decl/sprite_accessory/ears/wyrdling/lupine
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name = "Lupine Ears"
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icon_state = "wolf"
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uid = "accessory_ears_wolf"
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/decl/sprite_accessory/ears/wyrdling/fennec
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name = "Fennec Ears"
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icon_state = "fennec"
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uid = "accessory_ears_fennec"
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/decl/sprite_accessory/ears/wyrdling/vulpine
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name = "Vulpine Ears"
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icon_state = "fox"
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uid = "accessory_ears_fox"
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/decl/sprite_accessory/ears/wyrdling/antlers
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name = "Antlers"
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icon_state = "antlers"
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uid = "accessory_ears_antlers"
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accessory_metadata_types = list(SAM_COLOR)

mods/pyrelight/datum/wyrdling/mask.dm

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/mob/living/proc/copy_wyrd_eyes_color(new_color)
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return
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/mob/living/simple_animal/proc/get_default_animal_colours()
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return
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/mob/living/simple_animal/passive/fox/get_default_animal_colours()
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var/static/list/default_colors = list(
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"base" = "#ed5a20",
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"markings" = "#efe9e6",
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"socks" = "#36221b"
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)
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return default_colors
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/mob/living/simple_animal/passive/deer/get_default_animal_colours()
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var/static/list/default_colors = list(
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"base" = "#b39161",
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"markings" = "#3a3329",
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"socks" = "#ddd5c9"
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)
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return default_colors
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/mob/living/simple_animal/passive/rabbit/get_default_animal_colours()
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var/static/list/default_colors = list(
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"base" = "#e6e5da",
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"markings" = "#c8b1a5",
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"socks" = "#e6e5da"
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)
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return default_colors
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/mob/living/simple_animal/proc/get_default_animal_colour(marking_type)
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var/list/colors = get_default_animal_colours()
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return LAZYACCESS(colors, marking_type) || COLOR_BLACK
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/mob/living/simple_animal/copy_wyrd_fur_color(new_color)
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if(!new_color || new_color == COLOR_BLACK)
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new_color = get_default_animal_colour("base")
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/decl/sprite_accessory/tail/wyrdling
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abstract_type = /decl/sprite_accessory/tail/wyrdling
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icon = 'mods/pyrelight/icons/wyrdling/tails.dmi'
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/decl/sprite_accessory/ears/biomods/animal
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required_traits = list(/decl/trait/wyrd/wild)
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accessory_metadata_types = list(SAM_COLOR)
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/decl/sprite_accessory/tail/wyrdling/twotone
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abstract_type = /decl/sprite_accessory/tail/wyrdling/twotone
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accessory_metadata_types = list(SAM_COLOR, SAM_COLOR_INNER)
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/decl/sprite_accessory/tail/wyrdling/twotone/skunk
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name = "Skunk Tail"
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icon_state = "skunktail"
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uid = "acc_tail_skunk"
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/decl/sprite_accessory/tail/wyrdling/twotone/vulpine
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name = "Vulpine Tail"
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icon_state = "vulptail"
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uid = "acc_tail_vulpine"
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/decl/sprite_accessory/tail/wyrdling/twotone/tuft
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name = "Tuft Tail"
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icon_state = "deertail"
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uid = "acc_tail_deer"
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/decl/sprite_accessory/tail/wyrdling/twotone/long_tuft
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name = "Long Tufted Tail"
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icon_state = "easterntail"
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uid = "acc_tail_eastern"
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/decl/sprite_accessory/tail/wyrdling/horse
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name = "Horse Tail"
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icon_state = "horse"
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uid = "acc_tail_horse"
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/decl/sprite_accessory/tail/wyrdling/fantail
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name = "Fantail"
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icon_state = "fantail"
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uid = "acc_tail_fan"
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/decl/sprite_accessory/tail/wyrdling/wagtail
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name = "Wagtail"
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icon_state = "wagtail"
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uid = "acc_tail_wag"
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/decl/sprite_accessory/tail/wyrdling/mouse
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name = "Mouse Tail"
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icon_state = "mouse"
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uid = "acc_tail_mouse"
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/decl/sprite_accessory/tail/wyrdling/straight
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name = "Straight Tail"
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icon_state = "straighttail"
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uid = "acc_tail_straight"
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/decl/sprite_accessory/tail/wyrdling/spiky
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name = "Spiky Tail"
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icon_state = "ztail"
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uid = "acc_tail_ztail"
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/decl/sprite_accessory/tail/wyrdling/fox
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name = "Fox Tail"
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icon_state = "fox_tail"
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uid = "acc_tail_fox"
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/decl/sprite_accessory/tail/wyrdling/wolf
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name = "Wolf Tail"
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icon_state = "wolf_tail"
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uid = "acc_tail_wolf"

mods/pyrelight/undead/_undead.dm

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mods/pyrelight/undead/undead.dm

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mods/pyrelight/undead/undead_skeleton.dm

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mods/pyrelight/undead/undead_zombie.dm

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