@@ -2227,32 +2227,16 @@ public static void DrawTexture(
22272227 blendMode = BlendState . NonPremultiplied ;
22282228 }
22292229
2230- if ( renderTarget == null )
2231- {
2232- StartSpritebatch ( blendMode , shader , null , false , null ) ;
2233- sSpriteBatch . Draw (
2234- tex ,
2235- new Microsoft . Xna . Framework . Rectangle (
2236- ( int ) targetRect . X , ( int ) targetRect . Y , ( int ) targetRect . Width , ( int ) targetRect . Height
2237- ) ,
2238- new Microsoft . Xna . Framework . Rectangle (
2239- ( int ) srcRectangle . X , ( int ) srcRectangle . Y , ( int ) srcRectangle . Width , ( int ) srcRectangle . Height
2240- ) , ConvertColor ( renderColor ) , rotationDegrees , Vector2 . Zero , SpriteEffects . None , 0
2241- ) ;
2242- }
2243- else
2244- {
2245- StartSpritebatch ( blendMode , shader , renderTarget , false , null ) ;
2246- sSpriteBatch . Draw (
2247- tex ,
2248- new Microsoft . Xna . Framework . Rectangle (
2249- ( int ) targetRect . X , ( int ) targetRect . Y , ( int ) targetRect . Width , ( int ) targetRect . Height
2250- ) ,
2251- new Microsoft . Xna . Framework . Rectangle (
2252- ( int ) srcRectangle . X , ( int ) srcRectangle . Y , ( int ) srcRectangle . Width , ( int ) srcRectangle . Height
2253- ) , ConvertColor ( renderColor ) , rotationDegrees , Vector2 . Zero , SpriteEffects . None , 0
2254- ) ;
2255- }
2230+ StartSpritebatch ( blendMode , shader , renderTarget , false , null ) ;
2231+ sSpriteBatch . Draw (
2232+ tex ,
2233+ new Microsoft . Xna . Framework . Rectangle (
2234+ ( int ) targetRect . X , ( int ) targetRect . Y , ( int ) targetRect . Width , ( int ) targetRect . Height
2235+ ) ,
2236+ new Microsoft . Xna . Framework . Rectangle (
2237+ ( int ) srcRectangle . X , ( int ) srcRectangle . Y , ( int ) srcRectangle . Width , ( int ) srcRectangle . Height
2238+ ) , ConvertColor ( renderColor ) , rotationDegrees , Vector2 . Zero , SpriteEffects . None , 0
2239+ ) ;
22562240 }
22572241
22582242 //Extra MonoGame Stuff
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