Commit 9839a41
authored
chore: client localized strings (AscensionGameDev#2252)
* chore: admin and bags localized strings
- Alphabetically resorts admin and bags related strings.
- Adds NullValueHandling for Json properties.
- Changes names by following the Pascal format as our coding naming convention.
* chore: bank localized strings
- Alphabetically resorts bank related strings.
- Adds NullValueHandling for Json properties.
- Changes names by following the Pascal format as our coding naming convention.
* chore: BanMute localized strings
- Alphabetically resorts BanMute related strings.
- Adds NullValueHandling for Json properties.
- Changes names by following the Pascal format as our coding naming convention.
* chore: Character localized strings
- Alphabetically resorts Character related strings.
- Adds NullValueHandling for Json properties.
- Changes names by following the Pascal format as our coding naming convention.
* chore: CharacterCreation localized strings
- Alphabetically resorts struct CharacterCreation related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* chore: CharacterSelection localized strings
- Alphabetically resorts struct CharacterSelection related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* chore: Chatbox localized strings
- Alphabetically resorts struct Chatbox related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* chore: Combat localized strings
- Alphabetically resorts struct Combat related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
- Removes unused messages
- Improves quality of Combat messages
* chore: Controls localized strings
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* chore: Crafting localized strings
- Alphabetically resorts struct Crafting related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
- Removes unused Crafting messages
- Improves quality of Crafting messages
* chore: Credits localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* chore: Debug localized strings
- Fixes a typo at ControlUnderCursor string
* chore: EntityBox localized strings
- Alphabetically resorts struct EntityBox related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
- Improves quality of EntityBox messages
* chore: Errors localized strings
- Alphabetically resorts struct Errors related strings.
- Add [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] for all Json properties.
- Property names renamed by following the Pascal format as our coding naming convention.
* fix: CraftingWindow string spacing
* chore: Words localized strings
- Alphabetically resorts struct Words related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: EventWindow localized string
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to the Json property within the struct.
* chore: ForgotPass localized strings
- Alphabetically resorts struct ForgotPass related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
- Improves quality of messages within the struct.
* chore: Friends localized strings
- Alphabetically resorts struct Friends related strings.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
- Removes unused message
* chore: GameMenu localized strings
- Alphabetically resorts struct GameMenu related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
- Improves quality of strings within the struct.
* chore: General localized strings
- Alphabetically resorts struct General related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: Guilds localized strings
- Alphabetically resorts struct Guilds related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: InputBox localized strings
- Alphabetically resorts struct InputBox related strings.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: MapItemWindow localized strings
- Alphabetically resorts struct "MapItemWindow" related string properties.
* chore: Internals localized strings
- Alphabetically resorts properties within the struct.
- Improves quality of messages within the struct.
- Removes unused messages within the struct.
* chore: Inventory localized strings
- Alphabetically resorts properties within the struct.
- Improves quality of DropItemPrompt message within the struct to sound more formal and polite.
* chore: Internals ItemContextMenu strings
- Alphabetically resorts properties within the struct.
* chore: ChatContextMenu localized strings
- Alphabetically resorts properties within the struct.
- Improves quality of messages within the struct.
* chore: ItemDescription localized strings
- Alphabetically resorts properties within the struct.
- Splits Alphabetical sort by property and dictionary type within the struct.
* chore: Keys localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: LoginWindow localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
- Renames struct "Login" to "LoginWindow" in order to prevent naming conflict with Login LocalizedString
- Alphabetically resorts properties within the struct.
* chore: Main localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to the Json property within the struct.
- Property name within the struct has been renamed by following the Pascal format as our coding naming convention.
* chore: Settings localized strings
- Improves quality of messages within the struct.
- Removes unused message within the struct.
* mistake fix: adds missing property within ItemDescription
* fix: typos and EntityBox minor update
- Fixes some typos
- Fixes issue with label tooltips not being updated within entity box
* chore: Parties localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: QuestLog localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: QuestOffer localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: Regex localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: Registration localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Property names within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: ResetPass localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: removes unused Resources struct
* chore: Server localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Improves quality of messages within the struct.
* chore: Shop localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention.
- Improves quality of messages within the struct.
* chore: SpellDescription localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Improves quality of messages within the struct.
- Removes unused messages and dictionaries within the struct.
* chore: Spells localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention.
* chore: Trading localized strings
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention.
- Improves quality of messages within the struct.
* chore: Numbers localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention. The names of the properties have been expanded to their full form for clarity.
- Improves quality of messages within the struct.
* chore: Update localized strings
- Alphabetically resorts properties within the struct.
- Adds [JsonProperty(NullValueHandling = NullValueHandling.Ignore)] to all Json properties within the struct.
- Properties within the struct have been renamed by following the Pascal format as our coding naming convention. The names and messages of the properties have been expanded to their full form for clarity.
- Improves quality of messages within the struct.1 parent 4eff95e commit 9839a41
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41 files changed
+1147
-998
lines changed- Intersect.Client
- Core
- Entities
- Interface
- Game
- Bag
- Bank
- Character
- Chat
- Crafting
- DescriptionWindows
- EntityPanel
- Hotbar
- Inventory
- Shop
- Spells
- Trades
- Menu
- Localization
- MonoGame
- Audio
- File Management
- Graphics
- Networking
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41 files changed
+1147
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