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Update Player.cs (AscensionGameDev#2142)
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Intersect.Server.Core/Entities/Player.cs

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@@ -833,6 +833,8 @@ public override void Update(long timeMs)
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}
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}
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map = MapController.Get(MapId);
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//Check to see if we can spawn events, if already spawned.. update them.
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lock (mEventLock)
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{

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