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RocketGame

This is a computer game that is created with the aim of making various principles of space travel, such as orbital mechanics, easy to understand for a general audience in an entertaining way. The game is primarily about piloting a rocket from one location to another in a two-dimensional space environment with realistic gravitation but reduced distances while managing additional concerns like fuel consumption and avoiding obstacles.

Implemented in Java as a group project for Bilkent University CS-102 course, got 10/10 on demo.

Libraries Used

  • LibGDX (with gdx-video plugin)
  • Box2D

Screenshots

Main Menu Sample Cutscene In-Game Orbital Motion Near The Planet Earth Collision Prediction Trajectory Simulator