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New Changelog.txt
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changelog.txt

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!!! --- Q3Rally Changelog --- !!!
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3-
new since v0.6c
3+
new in v0.7
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Added:
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@@ -33,6 +33,36 @@ Fixed:
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- Derby damage CVar validation and collision/ram damage rebalance
3434
- Ridge Racer map fix plus missing texture/file cleanup
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36+
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new in v0.6 / v0.6b / v0.6c
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Added:
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- Intermission jukebox with auto-discovered .ogg tracks, HUD track/progress overlay and playback controls
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- Fuel-system integration across game/client/UI CVars with prediction support
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- Client version-check module (cl_update) with remote version/date/error state tracking
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- Persistent player profile system with saved stats and achievements
45+
- Achievement expansion: medals, notifications/voiceover, additional achievement sets and UI pages
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- Sprint (A2B) race mode split into its own gametype with ladder/achievement integration
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- Ghost car mode for race modes with configurable transparency
48+
- Fuel item/map updates for multiple tracks plus additional map/startpoint updates
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- Playerscore persistence, rank tiers and in-game rank/notification UI
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Improved:
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- Tire friction handling and race HUD refinements (including Players Left visibility rules)
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- Scoreboard and overlays adapted for higher player counts
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- Jukebox rescan/sorting/playback-mode behavior improvements
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- CI/build workflow and metadata updates
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Fixed:
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- Ladder and version-check related fixes
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- Scripted object parser/model registration fallback and error reporting
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- Profile/plate display and profile loading bugs
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- Vehicle save/load and stats tracking fixes
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- Missing announcer/asset files and general cleanup
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new in v0.5
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Fixed:

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