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1 | 1 | !!! --- Q3Rally Changelog --- !!! |
2 | 2 |
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3 | | -new since v0.6c |
| 3 | +new in v0.7 |
4 | 4 |
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5 | 5 | Added: |
6 | 6 |
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@@ -33,6 +33,36 @@ Fixed: |
33 | 33 | - Derby damage CVar validation and collision/ram damage rebalance |
34 | 34 | - Ridge Racer map fix plus missing texture/file cleanup |
35 | 35 |
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| 36 | + |
| 37 | +new in v0.6 / v0.6b / v0.6c |
| 38 | + |
| 39 | +Added: |
| 40 | + |
| 41 | +- Intermission jukebox with auto-discovered .ogg tracks, HUD track/progress overlay and playback controls |
| 42 | +- Fuel-system integration across game/client/UI CVars with prediction support |
| 43 | +- Client version-check module (cl_update) with remote version/date/error state tracking |
| 44 | +- Persistent player profile system with saved stats and achievements |
| 45 | +- Achievement expansion: medals, notifications/voiceover, additional achievement sets and UI pages |
| 46 | +- Sprint (A2B) race mode split into its own gametype with ladder/achievement integration |
| 47 | +- Ghost car mode for race modes with configurable transparency |
| 48 | +- Fuel item/map updates for multiple tracks plus additional map/startpoint updates |
| 49 | +- Playerscore persistence, rank tiers and in-game rank/notification UI |
| 50 | + |
| 51 | +Improved: |
| 52 | + |
| 53 | +- Tire friction handling and race HUD refinements (including Players Left visibility rules) |
| 54 | +- Scoreboard and overlays adapted for higher player counts |
| 55 | +- Jukebox rescan/sorting/playback-mode behavior improvements |
| 56 | +- CI/build workflow and metadata updates |
| 57 | + |
| 58 | +Fixed: |
| 59 | + |
| 60 | +- Ladder and version-check related fixes |
| 61 | +- Scripted object parser/model registration fallback and error reporting |
| 62 | +- Profile/plate display and profile loading bugs |
| 63 | +- Vehicle save/load and stats tracking fixes |
| 64 | +- Missing announcer/asset files and general cleanup |
| 65 | + |
36 | 66 | new in v0.5 |
37 | 67 |
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38 | 68 | Fixed: |
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