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1 | 1 | !!! --- Q3Rally Changelog --- !!! |
2 | 2 |
|
| 3 | +new since v0.6c |
| 4 | + |
| 5 | +Added: |
| 6 | + |
| 7 | +- New in-game HUD Elements menu (Shift+H) with per-element toggles |
| 8 | +- New Content Manager download system in the UI |
| 9 | +- New Advanced Graphics menu with presets, sun shadow controls and more rendering options |
| 10 | +- New hybrid waypoint system for racing bots (ghost source + flexible steering) |
| 11 | +- Added staged damage support for func_breakable objects |
| 12 | +- Added/updated NetRadiant GamePack data |
| 13 | +- Added bilingual atmospheric mapper guide (DE/EN) |
| 14 | + |
| 15 | +Improved: |
| 16 | + |
| 17 | +- Controller support across menus, bindings and loading flow |
| 18 | +- Q3R Options menu cleaned up and reorganized into a clearer two-column layout |
| 19 | +- Controls UX improved with racing defaults, search and mapper/dev bindings |
| 20 | +- Profile flow moved into the main menu with a lighter create/select overlay |
| 21 | +- Racing and Elimination flow robustness, HUD feedback and race UX |
| 22 | +- Vehicle handling CVars now replicated/latched for better server-client consistency |
| 23 | +- CI/build and Flatpak metadata updates |
| 24 | + |
| 25 | +Fixed: |
| 26 | + |
| 27 | +- Main menu no longer shows the GFX loading screen again after first launch |
| 28 | +- Credits screen merge/rewrite and scroll behavior fixes |
| 29 | +- UI hitboxes for CHANGE PLATE and Downloads tabs |
| 30 | +- Race-observer fallback crash in follow mode |
| 31 | +- Anisotropy menu selection and Driver Info spacing issues |
| 32 | +- Race grid spawn fallback now avoids defaulting to DM spawns |
| 33 | +- Derby damage CVar validation and collision/ram damage rebalance |
| 34 | +- Ridge Racer map fix plus missing texture/file cleanup |
| 35 | + |
3 | 36 | new in v0.5 |
4 | 37 |
|
5 | 38 | Fixed: |
@@ -114,4 +147,4 @@ Fixed: |
114 | 147 | – q3r_ctf_01 updated |
115 | 148 | – shotgun bullet bug fixed |
116 | 149 | – fixed bug in bot path creation system |
117 | | -– reworked readme files |
| 150 | +– reworked readme files |
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