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docs: add changelog section since v0.6c
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changelog.txt

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!!! --- Q3Rally Changelog --- !!!
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new since v0.6c
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Added:
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- New in-game HUD Elements menu (Shift+H) with per-element toggles
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- New Content Manager download system in the UI
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- New Advanced Graphics menu with presets, sun shadow controls and more rendering options
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- New hybrid waypoint system for racing bots (ghost source + flexible steering)
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- Added staged damage support for func_breakable objects
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- Added/updated NetRadiant GamePack data
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- Added bilingual atmospheric mapper guide (DE/EN)
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Improved:
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- Controller support across menus, bindings and loading flow
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- Q3R Options menu cleaned up and reorganized into a clearer two-column layout
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- Controls UX improved with racing defaults, search and mapper/dev bindings
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- Profile flow moved into the main menu with a lighter create/select overlay
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- Racing and Elimination flow robustness, HUD feedback and race UX
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- Vehicle handling CVars now replicated/latched for better server-client consistency
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- CI/build and Flatpak metadata updates
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Fixed:
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- Main menu no longer shows the GFX loading screen again after first launch
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- Credits screen merge/rewrite and scroll behavior fixes
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- UI hitboxes for CHANGE PLATE and Downloads tabs
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- Race-observer fallback crash in follow mode
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- Anisotropy menu selection and Driver Info spacing issues
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- Race grid spawn fallback now avoids defaulting to DM spawns
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- Derby damage CVar validation and collision/ram damage rebalance
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- Ridge Racer map fix plus missing texture/file cleanup
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new in v0.5
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Fixed:
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– q3r_ctf_01 updated
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– shotgun bullet bug fixed
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– fixed bug in bot path creation system
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– reworked readme files
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– reworked readme files

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