diff --git a/changelog.txt b/changelog.txt index 7d438d13..d304794c 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,38 @@ !!! --- Q3Rally Changelog --- !!! +new since v0.6c + +Added: + +- New in-game HUD Elements menu (Shift+H) with per-element toggles +- New Content Manager download system in the UI +- New Advanced Graphics menu with presets, sun shadow controls and more rendering options +- New hybrid waypoint system for racing bots (ghost source + flexible steering) +- Added staged damage support for func_breakable objects +- Added/updated NetRadiant GamePack data +- Added bilingual atmospheric mapper guide (DE/EN) + +Improved: + +- Controller support across menus, bindings and loading flow +- Q3R Options menu cleaned up and reorganized into a clearer two-column layout +- Controls UX improved with racing defaults, search and mapper/dev bindings +- Profile flow moved into the main menu with a lighter create/select overlay +- Racing and Elimination flow robustness, HUD feedback and race UX +- Vehicle handling CVars now replicated/latched for better server-client consistency +- CI/build and Flatpak metadata updates + +Fixed: + +- Main menu no longer shows the GFX loading screen again after first launch +- Credits screen merge/rewrite and scroll behavior fixes +- UI hitboxes for CHANGE PLATE and Downloads tabs +- Race-observer fallback crash in follow mode +- Anisotropy menu selection and Driver Info spacing issues +- Race grid spawn fallback now avoids defaulting to DM spawns +- Derby damage CVar validation and collision/ram damage rebalance +- Ridge Racer map fix plus missing texture/file cleanup + new in v0.5 Fixed: @@ -114,4 +147,4 @@ Fixed: – q3r_ctf_01 updated – shotgun bullet bug fixed – fixed bug in bot path creation system -– reworked readme files \ No newline at end of file +– reworked readme files