Replies: 14 comments
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Hemostick has a great looking Hud using the fonts. check it out if you haven't. here's an example https://www.twitch.tv/videos/812089930 |
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How do I use TTF fonts in the first place? I've seen the TTF and font variables and have set My For the record, my ezQuake version is the latest Git commit (e4472cf) which I just recompiled. |
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Use could use
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One thing I realized I missed when setting up is an extra adjustment variable for the font size. |
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Small caps would also be great but I think they are a pita to implement. :) |
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this actually worked! cool. the $ is a wildcard, right?
but this didn't. this only works when conwidth and conheight are set to 0 afaik |
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but this didn't. this only works when conwidth and conheight are set to 0 afaik ^ This has come up before, I don't understand... what do you think conwidth & conheight do, if not scale the size of the font? Are you using it to change your aspect ratio in-game because that's linked to conwidth & conheight because viewsize < 100 is linked to it in swquake? |
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I use a custom vid_conwidth and vid_conheight. |
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right, but why not adjust vid_conwidth & vid_conheight further, to scale the size of the font? what is it that makes you want to keep your existing custom vid_conwidth & conheight settings, but adjust the size of the font with something else? |
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for convenience I guess. its a pita to maintain a proportion i feel comfortable with when making adjustments (which is not often) (and since I'm used to play with a custom proportion, more "stretched"). With something like vid_conscale i would set the proportion in the other variables, and set the scale in that. One word to reinforce the main embodiment of this issue, TTF in menus would be great. FTE has a good implementation (hint hint). it allows a different font for the main menu too. |
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You've deliberately stretched your font so width/height is different, or you've stretched your 3d view? We get these requests quite a bit, I still think that's a legacy of to software quake.exe and we should fix that. vid_conwidth/height should be fontsize only (but isn't) |
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Your english is great mushi, as ever. It's only config whine that has stopped this being solved already, but it comes up so often we'll eventually have to bite the bullet. Unfortunately setting vid_conscale to do as you suggest won't fix it, because then players would have no way to set their 3d proportions and maintain a 1:1 font ratio, which is what we've been asked for before by foogs. I think config whine is the only way forward, but we'll probably have to add a flag with the default being the broken behaviour, in the same way we added scr_fovmode. |
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Hey, Glad you’re enjoying the TrueType support — they really do make a big visual difference. And yeah, having them in menus as well would definitely help keep things consistent. You’re absolutely right about the proportional cvars. Having to toggle each *proportional setting manually is tedious. A single master cvar that flips all proportional flags on or off would make a lot of sense, with the option to override specific ones afterward. That would streamline setup without taking away flexibility. Improving the descriptions is also a fair point. Some of the font-related cvars aren’t very clear about how they interact, which makes experimentation harder than it needs to be. As for sizing, adjusting con_width and con_height works, but it’s not very intuitive. A con_scale-style option would be cleaner and easier to work with. Definitely reasonable feedback overall. |
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Hi,
True Type Fonts, love them.
I wish the menus also supported them. they will look great (cough cough AfterQuake).
my experience using TTF so far:
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