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Merge branch 'master' of https://github.com/Shfty/qodot-plugin
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README.md

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@@ -19,7 +19,7 @@ Qodot extends the Godot editor to import Quake *.map* files, and provides an ext
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- Extensible tree population
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- Leverages the *.map* format's simple key/value property system
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- Spawn custom entities and brushes
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- Supports the [TrenchBroom](#trenchbroom) editor
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- Supports the [TrenchBroom](https://github.com/Shfty/qodot-plugin/wiki/TrenchBroom) editor
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- Simple, intuitive map editor with a strong feature set
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- Includes a simple Qodot game preset
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- Can be built upon with game-specific entities and brush properties
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## Extra Content
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[The Qodot extra content repository](https://github.com/Shfty/qodot-example) contains a set of additional resources, such as map editor plugins, logo graphics, showcase content and screenshots.
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[The Qodot extra content repository](https://github.com/Shfty/qodot-extras) contains a set of additional resources, such as map editor plugins, logo graphics, showcase content and screenshots.
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## Qodot Elsewhere
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[Discord - Qodot](https://discord.gg/c72WBuG)
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[Reddit - Qodot](https://www.reddit.com/r/godot/comments/e41ldk/qodot_quake_map_file_support_for_godot/)
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[Godot Forums - Qodot](https://godotforums.org/discussion/comment/30450#Comment_30450)
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[Godot Forums - Qodot](https://godotforums.org/discussion/21573/qodot-quake-map-file-support-for-godot)
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[Godot Asset Library - Qodot](https://godotengine.org/asset-library/asset/446)
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