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AndroidManifest.xml
File metadata and controls
53 lines (46 loc) · 1.84 KB
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="auto"
android:targetSandboxVersion="2"
xmlns:dist="http://schemas.android.com/apk/distribution">
<dist:module dist:instant="true" />
<uses-feature android:glEsVersion="0x00020000"/>
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<!-- We perform a runtime check to ensure controllers are disabled on API 14 & 15 -->
<uses-sdk tools:overrideLibrary="com.badlogicgames.gdx.controllers" />
<!-- Note that the game doesn't truly support small screen resolutions,
it instead forces downscaling to work on these displays.-->
<supports-screens
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
<application
android:icon="@mipmap/ic_launcher"
android:label="${appName}"
android:theme="@android:style/Theme.Black.NoTitleBar"
android:resizeableActivity="true"
android:allowBackup="true"
android:fullBackupOnly="true"
android:backupAgent=".AndroidBackupHandler"
android:name="androidx.multidex.MultiDexApplication" >
<activity
android:name=".AndroidLauncher"
android:screenOrientation="nosensor"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize|screenLayout|smallestScreenSize"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".AndroidMissingNativesHandler">
</activity>
<activity
android:name=".CrashActivity">
</activity>
</application>
</manifest>