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BallCollector.cpp
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318 lines (306 loc) · 7.82 KB
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#include "BallCollector.h"
#include <fstream>
#include "Config.h"
BallCollector::BallCollector(int tb, int mb, int bb, int roll)
{
//SwitchTop= new DigitalInput(5);
//SwitchMid= new DigitalInput(6);
//SwitchBot= new DigitalInput(7);
TopBelt= new CANJaguar(tb);
MidBelt= new CANJaguar(mb);
//BotBelt= new CANJaguar(bb);
TopBelt->ConfigNeutralMode(CANJaguar::kNeutralMode_Coast);
MidBelt->ConfigNeutralMode(CANJaguar::kNeutralMode_Coast);
BotBelt = NULL;
Rollers= new CANJaguar(roll);
Rollers->ConfigNeutralMode(CANJaguar::kNeutralMode_Coast);
Manual= false;
}
void BallCollector::SetTopBeltSpeed(double tbs)
{
TopBelt->Set(tbs);
}
void BallCollector::SetMidBeltSpeed(double mbs)
{
MidBelt->Set(mbs);
}
void BallCollector::SetBotBeltSpeed(double bbs)
{
//BotBelt->Set(bbs);
}
void BallCollector::SetRollerSpeed(double rs)
{
Rollers->Set(rs);
}
void BallCollector::LogHeaders(ofstream &fout)
{
fout << "SwitchTop,";
fout << "SwitchMid,";
fout << "SwitchBot,";
fout << "TopBelt Voltage,";
fout << "TopBelt Current,";
fout << "MidBelt Voltage,";
fout << "MidBelt Current,";
/*fout << "BotBelt Voltage,";
fout << "BotBelt Current,"; */
fout << "Rollers Voltage,";
fout << "Rollers Current,";
}
void BallCollector::LogMotors(ofstream &fout)
{
fout<< SwitchTop->Get() << ",";
fout<< SwitchMid->Get() << ",";
fout<< SwitchBot->Get() << ",";
fout<< TopBelt->GetOutputVoltage() << ",";
fout<< TopBelt->GetOutputCurrent() << ",";
fout<< MidBelt->GetOutputVoltage() <<",";
fout<< MidBelt->GetOutputCurrent() << ",";
/*fout<< BotBelt->GetOutputVoltage() << ",";
fout<< BotBelt->GetOutputCurrent() << ","; */
fout<< Rollers->GetOutputVoltage() << ",";
fout<< Rollers->GetOutputCurrent() << ",";
}
void BallCollector::Process(bool Shoot, bool Load)
{
//This calculates the state based on assigning each input to a multiple of 2
int State= SwitchBot->Get()*16+SwitchMid->Get()*8+SwitchTop->Get()*4+Shoot*2+Load;
//TODO: Initialize these with the output from last state
//cout<<"State: "<<State<<endl;
switch(State)
{
case 0:
//Bot=off Mid=off Top=off Shoot=off Load=off
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 1:
//Bot=off Mid=off Top=off Shoot=off Load=on
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 2:
//Bot=off Mid=off Top=off Shoot=on Load=off
//Want to ignore if the top belt isn't filled
cout<<"No ball present in top belt"<<endl;
break;
case 3:
cout<<"No ball present on top belt"<<endl;
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 4:
//Bot=off Mid=off Top=on Shoot=off Load=off
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 5:
//Bot=off Mid=off Top=on Shoot=off Load=on
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 6:
//Bot=off Mid=off Top=on Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 7:
//Bot=off Mid=on Top=on Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(0);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 8:
//Bot=off Mid=on Top=off Shoot=off Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 9:
//Bot=off Mid=on Top=off Shoot=off Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 10:
//Bot=off Mid=on Top=off Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 11:
//Bot=off Mid=on Top=off Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 12:
//Bot=off Mid=on Top=on Shoot=off Load=off
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 13:
//Bot=off Mid=on Top=on Shoot=off Load=on
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 14:
//Bot=off Mid=on Top=on Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(STARMOTORSPEED);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 15:
//Bot=off Mid=on Top=on Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 16:
//Bot=on Mid=off Top=off Shoot=off Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 17:
//Bot=on Mid=off Top=off Shoot=off Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 18:
//Bot=on Mid=off Top=off Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 19:
//Bot=on Mid=off Top=off Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 20:
//Bot=on Mid=off Top=on Shoot=off Load=off
TopBelt->Set(0);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 21:
//Bot=on Mid=off Top=on Shoot=off Load=on
TopBelt->Set(0);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 22:
//Bot=on Mid=off Top=on Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 23:
//Bot=on Mid=off Top=on Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 24:
//Bot=on Mid=on Top=off Shoot=off Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 25:
//Bot=on Mid=on Top=off Shoot=off Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 26:
//Bot=on Mid=on Top=off Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(0);
break;
case 27:
//Bot=on Mid=on Top=off Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(BELTMOTORSPEED);
//BotBelt->Set(BELTMOTORSPEED);
Rollers->Set(STARMOTORSPEED);
break;
case 28:
//Bot=on Mid=on Top=on Shoot=off Load=off
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 29:
//Bot=on Mid=on Top=on Shoot=off Load=on
TopBelt->Set(0);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(-STARMOTORSPEED);
break;
case 30:
//Bot=on Mid=on Top=on Shoot=on Load=off
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(0);
break;
case 31:
//Bot=on Mid=on Top=on Shoot=on Load=on
TopBelt->Set(BELTMOTORSPEED);
MidBelt->Set(0);
//BotBelt->Set(0);
Rollers->Set(-STARMOTORSPEED);
break;
default:
cout<<"YOU BROKE BALL COLLECTION!"<<endl;
break;
}
}
bool SwitchManual(bool &Manual)
{
if(Manual == false)
{
Manual = true;
return true;
}
else
{
Manual = false;
return false;
}
}