Skip to content

Stop invasion loop if a sucessful invasion is found #3

@RKKOYA

Description

@RKKOYA

Problem

Once an invasion is found, the script will keep going until the user presses L to stop the invasion loop. This requires the user's attention to the client which hurts the purpose of the script.

Example

The script will keep sending keystrokes to the game client after an invasion is found. Unwanted behavior such as switching weapons or using the other invasion finger will be produced.

Solution

Attempt to get the internal state of Elden Ring such that if an invasion was found, send that notifier back to the script so that the invasion loop can be cancelled on its own.

Other Notes

The current solution is not ideal as getting the internal state of another program is difficult and raises questions of software security. A better solution would have to be researched.

Metadata

Metadata

Assignees

Labels

bugSomething isn't workingenhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions