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Description
What is the addition?
An API allowing to dynamically replace enemies that are going to be spawned in a room.
Why?
This will allow for replacing enemies in boss rooms as well as normal generated rooms.
Example usage
Enemy.ReplaceSpawn.Event += (EnemyType originalType, EnemyRank originalRank, EnemySpawnController spawnController) => {
// ...
}Additional notes
Can be implemented by inserting the event call before the EnemyManager.GetEnemyFromPool call in EnemySpawnController.InitializeEnemyInstance.
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