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* chore: add simple equipment system for the player
Collected collectibles are now displayed if we click on a non-collectible item
* feat: Improve equipment system
* add InventoryPopup
* Update src/main/java/io/rpg/controller/PopupController.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* Update src/main/java/io/rpg/model/data/Inventory.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* Update src/main/java/io/rpg/model/object/CollectibleGameObject.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* Update src/main/java/io/rpg/view/InventoryPopup.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* Update src/main/java/io/rpg/viewmodel/InventoryPopupViewModel.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* Update src/main/java/io/rpg/view/InventoryGameObjectView.java
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
* fix: make equipment work on current arch
Co-authored-by: Marcin Hawryluk <70582973+mhawryluk@users.noreply.github.com>
Co-authored-by: Kacper Kafara <kacperkafara@gmail.com>
@@ -215,6 +226,7 @@ public void onKeyboardEvent(KeyboardEvent event) {
215
226
caseQ -> popupController.openQuestionPopup(newQuestion("How many bits are there in one byte?", newString[]{"1/8", "1024", "8", "256"}, 'C'), getWindowCenterX(), getWindowCenterY());
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