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# ============================================================================
# RGM PROJECT MAKEFILE – Screen Extender / Screen Share Application
# ============================================================================
#
# Platforms : Linux · macOS · Windows (MinGW / MSYS2)
# C++ std : C++17
#
# Key targets
# make – build all components (default)
# make app – build launcher only
# make sender – build sender only
# make receiver – build receiver only
# make debug – build with debug symbols
# make clean – remove build artefacts
# make check – verify build environment + assets
# make install-deps – install system dependencies (Linux / macOS)
# make run – run launcher
# make run-sender – run sender directly
# make run-receiver – run receiver directly
# make run-demo – print setup instructions
# make help – print this summary
#
# Dependencies
# Linux : g++ libX11-dev libsdl2-dev libsdl2-image-dev
# macOS : brew install sdl2 sdl2_image
# Windows: MSYS2 pacman -S mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_image
#
# ============================================================================
CXX = g++
CC = gcc
CXXFLAGS = -std=c++17 -Wall -Wextra -Wno-unused-parameter -O2
CFLAGS = -O2 -Wall -Wextra
SRCDIR = src
BUILDDIR = build
# ============================================================================
# PLATFORM DETECTION
# ============================================================================
UNAME_S := $(shell uname -s 2>/dev/null || echo Windows)
# --------------------------------------------------------------------------
# Linux
# --------------------------------------------------------------------------
ifeq ($(UNAME_S),Linux)
PLATFORM := linux
EXE :=
# SDL2 + SDL2_image – prefer pkg-config (gives both), then sdl2-config+bare
ifneq ($(shell pkg-config --exists sdl2 SDL2_image 2>/dev/null && echo 1),)
SDL_CFLAGS := $(shell pkg-config --cflags sdl2 SDL2_image)
SDL_LIBS := $(shell pkg-config --libs sdl2 SDL2_image)
else ifneq ($(shell pkg-config --exists sdl2 2>/dev/null && echo 1),)
# SDL2 found but SDL2_image not in pkg-config – try sdl2-config + bare lib
SDL_CFLAGS := $(shell pkg-config --cflags sdl2)
SDL_LIBS := $(shell pkg-config --libs sdl2) -lSDL2_image
else ifneq ($(shell which sdl2-config 2>/dev/null),)
SDL_CFLAGS := $(shell sdl2-config --cflags)
SDL_LIBS := $(shell sdl2-config --libs) -lSDL2_image
else
SDL_CFLAGS := -I/usr/include/SDL2 -D_REENTRANT
SDL_LIBS := -lSDL2 -lSDL2_image
endif
# Verify SDL2_image header is accessible; emit a clear error if not
ifeq ($(shell pkg-config --exists SDL2_image 2>/dev/null || test -f /usr/include/SDL2/SDL_image.h && echo 1),)
$(warning SDL2_image not found! Run: sudo apt install libsdl2-image-dev)
$(warning Then re-run make.)
endif
CXXFLAGS += $(SDL_CFLAGS)
# sender needs X11 for screen capture
SENDER_EXTRA := -lX11
RECEIVER_EXTRA :=
APP_EXTRA :=
LDFLAGS_COMMON := $(SDL_LIBS) -lpthread
endif
# --------------------------------------------------------------------------
# macOS
# --------------------------------------------------------------------------
ifeq ($(UNAME_S),Darwin)
PLATFORM := macos
EXE :=
# Homebrew paths (Apple Silicon / Intel)
BREW_PREFIX := $(shell brew --prefix 2>/dev/null || echo /usr/local)
SDL_CFLAGS := -I$(BREW_PREFIX)/include/SDL2
SDL_LIBS := -L$(BREW_PREFIX)/lib -lSDL2 -lSDL2_image
CXXFLAGS += $(SDL_CFLAGS)
# sender uses CoreGraphics for screen capture
SENDER_EXTRA := -framework CoreGraphics -framework CoreFoundation
RECEIVER_EXTRA :=
APP_EXTRA :=
LDFLAGS_COMMON := $(SDL_LIBS) -lpthread
endif
# --------------------------------------------------------------------------
# Windows (MinGW / MSYS2)
# --------------------------------------------------------------------------
ifeq ($(OS),Windows_NT)
PLATFORM := windows
EXE := .exe
# Adjust SDL2_PREFIX for your MSYS2 / MinGW installation
SDL2_PREFIX ?= C:/msys64/mingw64
SDL_CFLAGS := -I$(SDL2_PREFIX)/include/SDL2
SDL_LIBS := -L$(SDL2_PREFIX)/lib -lSDL2 -lSDL2_image
CXXFLAGS += $(SDL_CFLAGS) -DWIN32_LEAN_AND_MEAN
CFLAGS += $(SDL_CFLAGS) -DWIN32_LEAN_AND_MEAN
# sender uses GDI; sockets via ws2_32
SENDER_EXTRA := -lgdi32
RECEIVER_EXTRA :=
APP_EXTRA :=
LDFLAGS_COMMON := $(SDL_LIBS) -lws2_32 -liphlpapi -lpthread
endif
# ============================================================================
# ENSURE BUILD DIRECTORY EXISTS
# ============================================================================
$(shell mkdir -p $(BUILDDIR))
# ============================================================================
# BINARY NAMES
# ============================================================================
SENDER_BIN := sender$(EXE)
RECEIVER_BIN := receiver$(EXE)
APP_BIN := app$(EXE)
# ============================================================================
# OBJECT FILES
# ============================================================================
OBJ_DISCOVER := $(BUILDDIR)/discover.o
OBJ_GPU := $(BUILDDIR)/gpu_accelerate.o
OBJ_PORTS := $(BUILDDIR)/ports.o
OBJ_APP := $(BUILDDIR)/app.o
OBJ_SENDER := $(BUILDDIR)/sender.o
OBJ_RECEIVER := $(BUILDDIR)/receiver.o
# ============================================================================
# DEFAULT TARGET
# ============================================================================
.PHONY: all
all: $(SENDER_BIN) $(RECEIVER_BIN) $(APP_BIN)
@echo "========================================="
@echo "Build complete!"
@echo " $(SENDER_BIN) $(RECEIVER_BIN) $(APP_BIN)"
@echo "========================================="
# ============================================================================
# SHARED MODULES
# ============================================================================
$(OBJ_DISCOVER): $(SRCDIR)/discover.cpp $(SRCDIR)/discover.h | $(BUILDDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
$(OBJ_GPU): $(SRCDIR)/gpu_accelerate.c $(SRCDIR)/gpu_accelerate.h | $(BUILDDIR)
$(CC) $(CFLAGS) -c $< -o $@
$(OBJ_PORTS): $(SRCDIR)/ports.cpp $(SRCDIR)/ports.h | $(BUILDDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
# ============================================================================
# SENDER
# ============================================================================
$(OBJ_SENDER): $(SRCDIR)/sender.cpp $(SRCDIR)/discover.h $(SRCDIR)/gpu_accelerate.h $(SRCDIR)/ports.h | $(BUILDDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
$(SENDER_BIN): $(OBJ_SENDER) $(OBJ_DISCOVER) $(OBJ_GPU) $(OBJ_PORTS)
$(CXX) $^ -o $@ $(LDFLAGS_COMMON) $(SENDER_EXTRA)
@echo "Built $(SENDER_BIN)"
# ============================================================================
# RECEIVER
# ============================================================================
$(OBJ_RECEIVER): $(SRCDIR)/receiver.cpp $(SRCDIR)/discover.h $(SRCDIR)/gpu_accelerate.h $(SRCDIR)/ports.h | $(BUILDDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
$(RECEIVER_BIN): $(OBJ_RECEIVER) $(OBJ_DISCOVER) $(OBJ_GPU) $(OBJ_PORTS)
$(CXX) $^ -o $@ $(LDFLAGS_COMMON) $(RECEIVER_EXTRA)
@echo "Built $(RECEIVER_BIN)"
# ============================================================================
# APP LAUNCHER
# ============================================================================
$(OBJ_APP): $(SRCDIR)/app.cpp | $(BUILDDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
$(APP_BIN): $(OBJ_APP) $(OBJ_DISCOVER)
$(CXX) $^ -o $@ $(LDFLAGS_COMMON) $(APP_EXTRA)
@echo "Built $(APP_BIN)"
# Convenience aliases (lowercase, no .exe suffix on all platforms)
.PHONY: sender receiver app
sender: $(SENDER_BIN)
receiver: $(RECEIVER_BIN)
app: $(APP_BIN)
# ============================================================================
# DEBUG BUILD
# ============================================================================
.PHONY: debug
debug: CXXFLAGS += -g -O0 -DDEBUG
debug: CFLAGS += -g -O0 -DDEBUG
debug: clean all
@echo "Debug build complete"
# ============================================================================
# CLEAN
# ============================================================================
.PHONY: clean
clean:
rm -rf $(BUILDDIR)
rm -f $(SENDER_BIN) $(RECEIVER_BIN) $(APP_BIN)
rm -f sender.exe receiver.exe app.exe
@echo "Cleaned"
# ============================================================================
# RUN TARGETS
# ============================================================================
.PHONY: run run-sender run-receiver run-demo
run: $(APP_BIN)
@echo "========================================="
@echo " RGM LAUNCHER"
@echo "========================================="
./$(APP_BIN)
run-sender: $(SENDER_BIN)
@echo "========================================="
@echo " RGM SENDER (screen extender source)"
@echo "========================================="
./$(SENDER_BIN)
run-receiver: $(RECEIVER_BIN)
@echo "========================================="
@echo " RGM RECEIVER (extended display)"
@echo "========================================="
./$(RECEIVER_BIN)
run-demo:
@echo ""
@echo "========================================="
@echo " RGM SCREEN EXTENDER - QUICK START"
@echo "========================================="
@echo " Step 1 On the RECEIVER machine:"
@echo " make run-receiver"
@echo ""
@echo " Step 2 On the SENDER machine:"
@echo " make run-sender"
@echo " Then choose:"
@echo " 1 Extend Right (receiver = right monitor)"
@echo " 2 Extend Below (receiver = bottom monitor)"
@echo " 3 Mirror (duplicate screen)"
@echo ""
@echo " Firewall ports required:"
@echo " UDP 1900 SSDP discovery"
@echo " TCP 8081 video stream"
@echo " TCP 8082 compute offload (CPU)"
@echo " TCP 8083 port inspector"
@echo "========================================="
# ============================================================================
# CHECK BUILD ENVIRONMENT
# ============================================================================
.PHONY: check
check:
@echo "========================================="
@echo " BUILD ENVIRONMENT CHECK"
@echo "========================================="
@echo " Platform : $(UNAME_S)"
@echo " Compiler : $(CXX)"
@echo " CXXFLAGS : $(CXXFLAGS)"
@echo " LDFLAGS : $(LDFLAGS_COMMON)"
@echo "========================================="
@echo " Source files:"
@for f in app.cpp sender.cpp receiver.cpp discover.cpp discover.h \
gpu_accelerate.c gpu_accelerate.h ports.cpp ports.h; do \
if [ -f $(SRCDIR)/$$f ]; then \
echo " OK $$f"; \
else \
echo " MISSING $$f"; \
fi; \
done
@echo "========================================="
@echo " Assets:"
@if [ -f assets/icons/rcorp.jpeg ]; then \
echo " OK assets/icons/rcorp.jpeg (splash logo)"; \
else \
echo " MISSING assets/icons/rcorp.jpeg <-- splash will use fallback"; \
fi
@if [ -f assets/icons/RGM.png ]; then \
echo " OK assets/icons/RGM.png (fallback logo)"; \
else \
echo " MISSING assets/icons/RGM.png"; \
fi
@echo "========================================="
@echo " SDL2 / SDL2_image:"
@if pkg-config --exists sdl2 2>/dev/null; then \
echo " OK SDL2 $$(pkg-config --modversion sdl2)"; \
else \
echo " NOT FOUND via pkg-config (may still link if installed)"; \
fi
@if pkg-config --exists SDL2_image 2>/dev/null; then \
echo " OK SDL2_image $$(pkg-config --modversion SDL2_image)"; \
else \
echo " NOT FOUND SDL2_image <-- required for rcorp.jpeg splash"; \
fi
@echo "========================================="
# ============================================================================
# INSTALL DEPENDENCIES
# ============================================================================
.PHONY: install-deps
install-deps:
@echo "Installing dependencies..."
@if command -v apt-get >/dev/null 2>&1; then \
sudo apt-get update && \
sudo apt-get install -y g++ make libx11-dev libsdl2-dev libsdl2-image-dev; \
elif command -v dnf >/dev/null 2>&1; then \
sudo dnf install -y gcc-c++ make libX11-devel SDL2-devel SDL2_image-devel; \
elif command -v yum >/dev/null 2>&1; then \
sudo yum install -y gcc-c++ make libX11-devel SDL2-devel SDL2_image-devel; \
elif command -v pacman >/dev/null 2>&1; then \
sudo pacman -S --noconfirm gcc make libx11 sdl2 sdl2_image; \
elif command -v brew >/dev/null 2>&1; then \
brew install sdl2 sdl2_image; \
else \
echo "Unsupported package manager. Install manually:"; \
echo " g++ / clang++ (C++17)"; \
echo " libX11-dev (Linux screen capture)"; \
echo " libSDL2-dev"; \
echo " libSDL2_image-dev (required for rcorp.jpeg splash)"; \
fi
@echo "Done"
# ============================================================================
# HELP
# ============================================================================
.PHONY: install-sdl2-image
install-sdl2-image:
@echo "Installing SDL2_image (required for rcorp.jpeg splash)..."
@if command -v apt-get >/dev/null 2>&1; then \
sudo apt-get install -y libsdl2-image-dev; \
elif command -v dnf >/dev/null 2>&1; then \
sudo dnf install -y SDL2_image-devel; \
elif command -v yum >/dev/null 2>&1; then \
sudo yum install -y SDL2_image-devel; \
elif command -v pacman >/dev/null 2>&1; then \
sudo pacman -S --noconfirm sdl2_image; \
elif command -v brew >/dev/null 2>&1; then \
brew install sdl2_image; \
else \
echo "Install SDL2_image manually for your system."; \
fi
@echo "Done. Re-run: make"
.PHONY: help
help:
@echo ""
@echo "╔═══════════════════════════════════════════════╗"
@echo "║ RGM (Ralefaso GlassMirror) ║"
@echo "╚═══════════════════════════════════════════════╝"
@echo ""
@echo "BUILD:"
@echo " make Build all (sender, receiver, app)"
@echo " make sender Build sender only"
@echo " make receiver Build receiver only"
@echo " make app Build launcher only"
@echo " make debug Build with -g -O0 -DDEBUG"
@echo " make clean Remove all build output"
@echo ""
@echo "RUN:"
@echo " make run Launch the menu-driven launcher"
@echo " make run-sender Run sender directly"
@echo " make run-receiver Run receiver directly"
@echo " make run-demo Print quick-start instructions"
@echo ""
@echo "SETUP:"
@echo " make check Verify environment, sources, assets"
@echo " make install-deps Install all system dependencies"
@echo " make install-sdl2-image Install SDL2_image only (quick fix)"
@echo " make help Show this message"
@echo ""
@echo "DISPLAY MODES (chosen at runtime by sender):"
@echo " 1 Extend Right receiver appears as right monitor"
@echo " 2 Extend Below receiver appears as bottom monitor"
@echo " 3 Mirror duplicate sender screen"
@echo ""