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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Runtime.InteropServices; |
| 5 | +using System.Windows.Forms; |
| 6 | + |
| 7 | +namespace RT.Util |
| 8 | +{ |
| 9 | + public static partial class Ut |
| 10 | + { |
| 11 | + /// <summary> |
| 12 | + /// Sends the specified sequence of key strokes to the active application. See remarks for details.</summary> |
| 13 | + /// <param name="keys"> |
| 14 | + /// A collection of objects of type <see cref="Keys"/>, <see cref="char"/>, or <c>System.Tuple<Keys, |
| 15 | + /// bool></c>.</param> |
| 16 | + /// <exception cref="ArgumentNullException"> |
| 17 | + /// <paramref name="keys"/> was null.</exception> |
| 18 | + /// <exception cref="ArgumentException"> |
| 19 | + /// <paramref name="keys"/> contains an object which is of an unexpected type. Only <see cref="Keys"/>, <see |
| 20 | + /// cref="char"/> and <c>System.Tuple<System.Windows.Forms.Keys, bool></c> are accepted.</exception> |
| 21 | + /// <remarks> |
| 22 | + /// <list type="bullet"> |
| 23 | + /// <item><description> |
| 24 | + /// For objects of type <see cref="Keys"/>, the relevant key is pressed and released.</description></item> |
| 25 | + /// <item><description> |
| 26 | + /// For objects of type <see cref="char"/>, the specified Unicode character is simulated as a keypress and |
| 27 | + /// release.</description></item> |
| 28 | + /// <item><description> |
| 29 | + /// For objects of type <c>Tuple<Keys, bool></c> or <c>ValueType<Keys, bool></c>, the bool |
| 30 | + /// specifies whether to simulate only a key-down (false) or only a key-up (true).</description></item></list></remarks> |
| 31 | + /// <example> |
| 32 | + /// <para> |
| 33 | + /// The following example demonstrates how to use this method to send the key combination Win+R:</para> |
| 34 | + /// <code> |
| 35 | + /// Ut.SendKeystrokes(Ut.NewArray<object>( |
| 36 | + /// (Keys.LWin, false), |
| 37 | + /// Keys.R, |
| 38 | + /// (Keys.LWin, true) |
| 39 | + /// ));</code></example> |
| 40 | + public static void SendKeystrokes(IEnumerable<object> keys) |
| 41 | + { |
| 42 | + if (keys == null) |
| 43 | + throw new ArgumentNullException(nameof(keys)); |
| 44 | + |
| 45 | + var input = new List<WinAPI.INPUT>(); |
| 46 | + foreach (var elem in keys) |
| 47 | + { |
| 48 | + void sendTuple(Keys key, bool isUp) |
| 49 | + { |
| 50 | + var keyEvent = new WinAPI.INPUT |
| 51 | + { |
| 52 | + Type = WinAPI.INPUT_KEYBOARD, |
| 53 | + SpecificInput = new WinAPI.MOUSEKEYBDHARDWAREINPUT |
| 54 | + { |
| 55 | + Keyboard = new WinAPI.KEYBDINPUT { wVk = (ushort) key } |
| 56 | + } |
| 57 | + }; |
| 58 | + if (isUp) |
| 59 | + keyEvent.SpecificInput.Keyboard.dwFlags |= WinAPI.KEYEVENTF_KEYUP; |
| 60 | + input.Add(keyEvent); |
| 61 | + } |
| 62 | + |
| 63 | + if (elem is Tuple<Keys, bool> t) |
| 64 | + sendTuple(t.Item1, t.Item2); |
| 65 | + else if (elem is ValueTuple<Keys, bool> vt) |
| 66 | + sendTuple(vt.Item1, vt.Item2); |
| 67 | + else |
| 68 | + { |
| 69 | + if (!(elem is Keys || elem is char)) |
| 70 | + throw new ArgumentException(@"The input collection is expected to contain only objects of type Keys, char, Tuple<Keys, bool> or ValueTuple<Keys, bool>.", nameof(keys)); |
| 71 | + var keyDown = new WinAPI.INPUT |
| 72 | + { |
| 73 | + Type = WinAPI.INPUT_KEYBOARD, |
| 74 | + SpecificInput = new WinAPI.MOUSEKEYBDHARDWAREINPUT |
| 75 | + { |
| 76 | + Keyboard = (elem is Keys) |
| 77 | + ? new WinAPI.KEYBDINPUT { wVk = (ushort) (Keys) elem } |
| 78 | + : new WinAPI.KEYBDINPUT { wScan = (char) elem, dwFlags = WinAPI.KEYEVENTF_UNICODE } |
| 79 | + } |
| 80 | + }; |
| 81 | + var keyUp = keyDown; |
| 82 | + keyUp.SpecificInput.Keyboard.dwFlags |= WinAPI.KEYEVENTF_KEYUP; |
| 83 | + input.Add(keyDown); |
| 84 | + input.Add(keyUp); |
| 85 | + } |
| 86 | + } |
| 87 | + var inputArr = input.ToArray(); |
| 88 | + WinAPI.SendInput((uint) inputArr.Length, inputArr, Marshal.SizeOf(input[0])); |
| 89 | + } |
| 90 | + |
| 91 | + /// <summary> |
| 92 | + /// Sends the specified key the specified number of times.</summary> |
| 93 | + /// <param name="key"> |
| 94 | + /// Key stroke to send.</param> |
| 95 | + /// <param name="times"> |
| 96 | + /// Number of times to send the <paramref name="key"/>.</param> |
| 97 | + public static void SendKeystrokes(Keys key, int times) |
| 98 | + { |
| 99 | + if (times > 0) |
| 100 | + SendKeystrokes(Enumerable.Repeat((object) key, times)); |
| 101 | + } |
| 102 | + |
| 103 | + /// <summary>Sends key strokes equivalent to typing the specified text.</summary> |
| 104 | + public static void SendKeystrokesForText(string text) |
| 105 | + { |
| 106 | + if (!string.IsNullOrEmpty(text)) |
| 107 | + SendKeystrokes(text.Cast<object>()); |
| 108 | + } |
| 109 | + |
| 110 | + /// <summary>Determines whether the Ctrl key is pressed.</summary> |
| 111 | + public static bool Ctrl { get { return Control.ModifierKeys.HasFlag(Keys.Control); } } |
| 112 | + /// <summary>Determines whether the Alt key is pressed.</summary> |
| 113 | + public static bool Alt { get { return Control.ModifierKeys.HasFlag(Keys.Alt); } } |
| 114 | + /// <summary>Determines whether the Shift key is pressed.</summary> |
| 115 | + public static bool Shift { get { return Control.ModifierKeys.HasFlag(Keys.Shift); } } |
| 116 | + } |
| 117 | +} |
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