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Merge pull request #17 from RyanWalpoleEnterprises/220302
Development Branch: v220302 - Changes to merge into stable release, releasing v220302 for production
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.gitignore

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source-code/Mod Manager/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.pdb
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.exe
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.GenerateResource.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/Stardew Mod Manager.csproj.AssemblyReference.cache
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source-code/Mod Manager/Stardew Mod Manager/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache

README.md

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@@ -16,12 +16,16 @@ Create mod presets so you can quickly mass enable and disable groups of mods dep
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4. <b>Quick Modpack Install</b>
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Install entire modpacks with just a single file. Simply install the .sdvmp file and let the Mod Manager find the mods, make sure you're running the minimum SMAPI version or above and even let the program create you a preset with the mods defined for the modpack. It's never been easier to install a collection of mods.
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5. <b>Backup and Manage Game Saves</b>
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Create backups and delete any of your farms with built in Game Save Management tools.
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## How To
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Access a series of helpful articles and how-to guides for how to download, install and use the Stardew Valley Mod Manager.
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[Visit our Wiki](https://github.com/RyanWalpoleEnterprises/Stardew-Valley-Mod-Manager/wiki)
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## Download
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Download the most recent version of Stardew Valley Mod Manager by visiting our releases page.
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Once you've downloaded and installed the application for the first time, you'll be able to check (and download) new updates directly from the program!
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[View Latest Release](https://github.com/RyanWalpoleEnterprises/Stardew-Valley-Mod-Manager/releases/latest) | [View All Releases](https://github.com/RyanWalpoleEnterprises/Stardew-Valley-Mod-Manager/releases)

license.rtf

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source-code/Mod Manager/Stardew Mod Manager/Forms/First Run/FirstRunSetup.cs

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if (Directory.GetFiles(AttemptedPath, "Stardew Valley.exe").Length == 0)
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{
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//No Stardew Valley Installation Found
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MessageBox.Show("We weren't able to find a valid Stardew Valley installation at that directory. Try watching the GIF again, making sure to follow the instructions closely - then try again. The path should include words like 'steamapps', 'common' and 'Stardew Valley'", "Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("We weren't able to find a valid Stardew Valley installation at that directory. Try watching the GIF again, making sure to follow the instructions closely - then try again. The path should include words like 'steamapps', 'common' and 'Stardew Valley'", "Setup | Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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else
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{
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//Show SMAPI Install Guide
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//SDVDirPath.SelectAll();
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SDVDirPath.Copy();
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MessageBox.Show("You don't seem to have SMAPI installed. We'll run you through the install process now. Once you have completed the installation of SMAPI, come back to this window and click 'Continue'. If SMAPI asks for your game path, we've copied it to your clipboard - but it's the same path you just entered.");
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MessageBox.Show("You don't seem to have SMAPI installed. We'll run you through the install process now. Once you have completed the installation of SMAPI, come back to this window and click 'Continue'. If SMAPI asks for your game path, we've copied it to your clipboard - but it's the same path you just entered.", "Setup | Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Information);
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try
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{
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string appPath = Path.GetDirectoryName(Application.ExecutablePath);
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Process.Start(appPath + @"\smapi.bat");
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}
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catch
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{
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MessageBox.Show("SMAPI Installer was unable to launch.");
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MessageBox.Show("SMAPI Installer was unable to launch.", "Setup | Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}
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}
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catch
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{
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//Path not valid.
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MessageBox.Show("The text you entered doesn't seem to be a valid file path. Please re-read the instructions and try again.", "Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("The text you entered doesn't seem to be a valid file path. Please re-read the instructions and try again.", "Setup | Stardew Valley Modded Framework", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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}

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