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Sander van Rossen edited this page Jul 18, 2020
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Chisel is an extension for Unity that allows for rapid, iterative, non destructive level editing!
Click here for information on how to get started
Want to help out? We have some good first issues here
If you have questions be sure to ask in the discord!
Click here for to join the official Discord server!
Notes:
- Chisel requires Unity 2020.2a17 or newer
- UX is still under development
- CSG algorithm is still under development
- It is not yet ready for production, but please feel free to try it out!
Known issues:
- There are some cases where triangulation fails, possibly related to previous vertex merging issue (please collect failure cases so we can later verify we fixed them)
- Normal smoothing is not yet implemented
Packages overview:
-
com.chisel.coreLow-level API and functionality (based on DOTS technology) -
com.chisel.editorUnity Scene Editor functionality and API, tools and UI -
com.chisel.componentsUnity Monobehaviour runtime API (to allow for possible ECS replacement in future) -
com.scene.handles.extensionsCustom scene handle extensions
The core technology is based on the algorithm explained in this GDC 2020 talk
